Borrowing it
Nothing to install: this file belongs to igrechuhin/Cortex. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/igrechuhin/Cortex/main/.agents/skills/caveman-learn/SKILL.mdgit clone --depth 1 https://github.com/igrechuhin/CortexWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/igrechuhin/cortex/caveman-learn)<a href="https://agentmods.dev/skills/igrechuhin/cortex/caveman-learn"><img src="https://agentmods.dev/badge/skills/igrechuhin/cortex/caveman-learn/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/igrechuhin/cortex/caveman-learn"><img src="https://agentmods.dev/badge/skills/igrechuhin/cortex/caveman-learn.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00076 | $0.02182 |
| Opus 5.5 | $0.00030 | $0.00873 |
| Sonnet 5.5 | $0.00015 | $0.00436 |
| Haiku 4.5 | $0.00008 | $0.00218 |
Grade A, and why
caveman-learn scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
89% identical to caveman-learn — 45 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.
You are the Caveman Learn editing skill. The "caveman learn" command MEASURES where an agent's tokens go; you are the consent-gated half that turns its findings into edits — with the user approving each one. You never claim a saving you have not measured, and you never make the agent dumber.
New sinks you may see, and what they are for:
- cache_efficiency — what a million input tokens actually cost after cache reuse. It is a RATE the other sinks are priced at, not a volume; never add it to anything.
- tool_output_portfolio — the call shapes that dominate context, ranked.
- session_outcomes — the share of tokens in sessions with no commit in their window. Correlational. Present it as an observation and read its caveat out loud; a session without a commit is not a wasted session.
- subagent_spend — the share of context that ran in subagents. Visibility only. Do not turn it into advice to spawn fewer subagents.
- procedure_repeat:* — a distillation candidate. See SKILL_DISTILLATION below.
Read the plan first:
-
Run: caveman learn report --json Parse the caveman.learn.v1 JSON. Show the Cave Score, its four components, and the ranked token sinks. For each sink state its class and basis. Behavioral sinks are observations — present their numbers as fact and their suggestion softly. Do not turn a behavioral finding into an imperative.
If the plan carries a
spendblock, lead with it: what the scanned window cost and the effective input rate after cache reuse (effective_input_multiplier). Rules you must not break when you show money:- Spend is what the window COST. It is never what a fix would return.
- Say the window it covers. Never multiply it into a month, a year, or a run rate.
- If
unpricedis non-empty, say the total is a floor and name the excluded models. - Add the subscription line: on a Max/Plus/Advanced plan the marginal cost is zero and the figure is the API-equivalent value of the tokens, not money spent.
- Never call any of it verified.
Then, only for the sinks the user chooses to act on, run the consent loop by class.
Before proposing a fix, you may run: caveman learn simulate <sink_id>. Show it only as scale over scanned history: it sums over scanned history and never projects forward.
REDUCIBLE (a heavy CLAUDE.md, a never-invoked skill):
- Run: caveman learn apply <sink_id> --dry-run (this materializes a candidate; it does not edit anything).
- Propose a concrete diff and show before -> after tokens/turn.
- Ask the user yes or no. On yes, apply the edit with your own file tools.
- Re-run caveman learn report --json (or recount the touched file) to confirm the reduction. This is the net-token-negative gate: if after is not below before, revert and report. Never keep an edit that does not reduce tokens/turn.
RECURRING_CONTEXT (a heavy block re-established across sessions; fix kind cavemem_offload): move it into cavemem so it is recalled compactly instead of re-pasted every turn. The candidate carries only a LOCATOR — never the block body.
- Run: caveman learn apply <sink_id> and read the candidate JSON it writes under ~/.caveman/candidates/. Take only the locator, the numbers, and the proposed pointer text. Do not trust any body from the candidate; there is none.
- Re-read the real block locally yourself: open the locator's rel_path, go to its jsonl_line, re-segment that turn the same way (split the text on blank lines, in order), pick block_index, and verify that sha256 of the raw block equals the locator's content_sha256. If it does not match, the file changed since the scan — abort this item.
- Store it: caveman mem remember -- "" and capture the returned id.
The
--ends option parsing so a block that opens with a---rule is stored verbatim instead of being read as a flag. - Measure the gate honestly. before = the block's tokens/turn (it loaded every turn). after = the pointer's tokens/turn plus the recall cost. Get the recall cost by running caveman mem recall "" and reading tokens_added on the hit. If after is not below before, run caveman mem forget , leave the source untouched, and stop.
- Trim the source and write the pointer. Remove the block from its CLAUDE.md or AGENTS.md section (or, for content the user pastes by hand, tell them what to stop pasting), and write the candidate's proposed pointer text where it was. The pointer names the recall path: caveman mem recall "" for the compact form, and caveman mem recover for the byte-exact original.
- Never make the agent dumber: before you finish, confirm that caveman mem recall "" returns a hit AND a pointer is in place. If recall returns nothing, or you did not write a pointer, REVERT (caveman mem forget and restore the source). Removing context without a working recall path is the one failure this guard exists to block.
- Re-measure and report the confirmed reduction and the recall path.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 144 lines · 76 tokens per session scan A 8b210c266f5c
caveman-learn is a skill published in the GitHub repository igrechuhin/Cortex (3 stars, last pushed 3d ago), licensed MIT. It adds 76 tokens to every session and 2,182 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 89% identical to caveman-learn, differing in 45 lines, and is treated as a copy.
Other skills, from other repositories
forget
Remove a personal fact, preference, relationship detail, topic, or prior event from Muse's active memory and stop existing copies or automations from bringing it back. Use for explicit requests such as 'forget that', 'don't remember this about me', or 'remove that from your memory'. Do not use when 'forget it' merely…
mem0-oss-to-platform
Plan, then execute, a migration of a project from the mem0 open-source / self-hosted SDK (local Memory class) to the mem0 Platform / hosted SDK (MemoryClient). TRIGGER when: the developer wants to move, switch, or migrate mem0 off OSS/self-hosted to the hosted API, e.g. "migrate my mem0 setup to the platform", "switch…
Cortex
Operate Cortex, the LifeOS memory system — the typed Knowledge Archive (People, Companies, Ideas, Research with typed related: links) plus recall of prior work sessions, ISAs, and conversations. Search, add, harvest, develop, ingest, distill, graph-navigate, recall. USE WHEN cortex, knowledge, knowledge base, search…
memory
Use when the user asks to remember, recall, forget, update, search, or inspect durable OpenSquilla memory, including profile facts in USER.md and long-term notes in MEMORY.md or memory//.md.
ha-data-stores
Map of Hope Agent's local data stores and safe read-only query workflow. Use when the user asks where Hope Agent stores data, wants to inspect sessions/messages/memory/logs/background jobs/knowledge indexes/settings, asks the model to query local app data, or debugging requires checking persisted state. Trigger…
shellm
Reference for the shellm system — recursive LLM shell, identity management, memory, skills, trajectory, and all CLI tools. Use when working on shellm itself, debugging agent behavior, or understanding how the pieces fit together.