animation-patterns

animation-patterns is a skill for Claude Code, Codex from ikenga-hq/ikenga-pkgs. It costs 0 tokens per session (337 once invoked), scanned A, original, Apache-2.0.

A placeholder library of reusable animation patterns for video cells, such as fades, slides, reveals, and beat-synced movement. A video cell is one visual unit in a composition.

In plain words
What is it for?
Planning entrance and exit effects, element reveals, and timing that follows music beats when audio analysis is available.
Why use it?
The source implementation was unavailable, so this add-on currently documents intended animation behaviour rather than providing a complete library.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Planning entrance and exit effects, element reveals, and timing that follows music beats when audio analysis is available.

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Install with agentmods
npx agentmods add skills/ikenga-hq/ikenga-pkgs/animation-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ikenga-hq/ikenga-pkgs --skill animation-patterns
Clone the repo
git clone --depth 1 https://github.com/ikenga-hq/ikenga-pkgs

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/ikenga-hq/ikenga-pkgs/animation-patterns.svg)](https://agentmods.dev/skills/ikenga-hq/ikenga-pkgs/animation-patterns)
Your own site
<a href="https://agentmods.dev/skills/ikenga-hq/ikenga-pkgs/animation-patterns"><img src="https://agentmods.dev/badge/skills/ikenga-hq/ikenga-pkgs/animation-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 337 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00337
Opus 5 $0.00000 $0.00169
Sonnet 5 $0.00000 $0.00067
Haiku 4.5 $0.00000 $0.00034

Measured 7d ago against content hash cdcf2a71b1eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

animation-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/skills/studio-archetypes/skills/animation-patterns/SKILL.md · 24 lines

What it actually says


name: animation-patterns description: Reusable animation patterns for Studio cells — entrance/exit, reveals, beat-synced motion — expressed as in-template CSS/HF animation or Excalidraw animate hints. Placeholder scaffold — original source skill not found at lift time.

animation-patterns (scaffolded placeholder)

Status: placeholder. The source skill royalti-co/.claude/skills/animation-patterns was not found at lift time (2026-05-22). This file is a minimal scaffold so the catalog/skill set is complete; flesh out from the real source when it surfaces.

Intended behaviour

A library of motion patterns applied to Studio cells:

  • HyperFrames cells — animation lives in-template (CSS keyframes / transitions inside index.html). No metadata.animation field.
  • Excalidraw cells — animation hints live in Cell.metadata.animation:
    • order[] — excalidraw-animate's primary primitive (P1 draw order).
    • keyframes[] — Excalimate-compatible per-element timing (P2).
  • Beat-synced motion — when Project.audio_analysis is present (music-video), entrance timings snap to beats[] / downbeats[].

Catalog

Common patterns: fade-in, slide-in, scale-pop, draw-on (Excalidraw), number-count-up, beat-pulse.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 24 lines · 0 tokens per session scan A cdcf2a71b1eb

Subscribe to this mod's changes

animation-patterns is a skill published in the GitHub repository ikenga-hq/ikenga-pkgs (0 stars, last pushed today), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 337 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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