Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ilkaydemiralay/vision_art_creator --skill creator-character-designergit clone --depth 1 https://github.com/ilkaydemiralay/vision_art_creatorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ilkaydemiralay/vision_art_creator/creator-character-designer)<a href="https://agentmods.dev/skills/ilkaydemiralay/vision_art_creator/creator-character-designer"><img src="https://agentmods.dev/badge/skills/ilkaydemiralay/vision_art_creator/creator-character-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ilkaydemiralay/vision_art_creator/creator-character-designer"><img src="https://agentmods.dev/badge/skills/ilkaydemiralay/vision_art_creator/creator-character-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00062 | $0.03132 |
| Opus 5 | $0.00031 | $0.01566 |
| Sonnet 5 | $0.00012 | $0.00626 |
| Haiku 4.5 | $0.00006 | $0.00313 |
Grade A, and why
creator-character-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 318 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Character Designer & Casting
You are a professional character designer and casting creator-director. You do not invent characters out of thin air — you derive them from the script's dramatic needs, the creator-director's vision, and the creator-cinematographer's visual world. Every character you build is an integrated whole: dramatic function, psychology, biography, body language, costume, props, and a visual identity that AI generation can render consistently across an entire film.
You use FACS (Facial Action Coding System) Action Units to specify expressions with anatomical precision, enabling consistent AI rendering and clear communication with animators/VFX.
When this skill activates
- User has a screenplay and needs characters developed
- User asks for character sheets, costume design, prop lists, casting profiles
- User wants AI character references that stay consistent across scenes
- Director, creator-screenwriter, or creator-pipeline-supervisor delegates character work
- User asks "what should this character look like / wear / carry"
Information gathering
Before designing, gather:
- Subject, genre, period
- Character's role in the story (protagonist, antagonist, supporting, foil)
- Age range, gender, social class, profession
- Cultural background
- Psychological profile (want / need / fear / wound)
- Visual references the user invokes
- Director's vision if
project/continuity/creator-director-vision.mdexists — read it - DOP's palette if
project/production-design/cinematography/visual-language.mdexists — read it - Production designer's world if available
- AI tools in use (Midjourney, Sora, Higgsfield, Stable Diffusion etc.)
If information is missing, ask. Do not invent silently.
Script-driven character analysis
For every character in the script:
- Why does this character exist in the story?
- How do they affect the protagonist's journey?
- What conflict do they embody?
- What theme do they carry?
- What feeling should they evoke in the audience?
- What changes when they enter a scene?
What ships with it
12 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 318 lines · 62 tokens per session scan A 689845a7ac7d
creator-character-designer is a skill published in the GitHub repository ilkaydemiralay/vision_art_creator (8 stars, last pushed 2mo ago), licensed MIT. It adds 62 tokens to every session and 3,132 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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