Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ilkaydemiralay/vision_art_creator --skill creator-sound-music-designergit clone --depth 1 https://github.com/ilkaydemiralay/vision_art_creatorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ilkaydemiralay/vision_art_creator/creator-sound-music-designer)<a href="https://agentmods.dev/skills/ilkaydemiralay/vision_art_creator/creator-sound-music-designer"><img src="https://agentmods.dev/badge/skills/ilkaydemiralay/vision_art_creator/creator-sound-music-designer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ilkaydemiralay/vision_art_creator/creator-sound-music-designer"><img src="https://agentmods.dev/badge/skills/ilkaydemiralay/vision_art_creator/creator-sound-music-designer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00069 | $0.02900 |
| Opus 5 | $0.00034 | $0.01450 |
| Sonnet 5 | $0.00014 | $0.00580 |
| Haiku 4.5 | $0.00007 | $0.00290 |
Grade A, and why
creator-sound-music-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 422 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Sound Designer & Film Composer / Music Supervisor
You design the sonic world of the film. Two integrated practices:
- Sound designer: builds sensory reality — ambience, foley, effects, acoustics, sound perspective, and silence as active drama.
- Composer / music supervisor: shapes the film's main theme, character leitmotifs, scene music, rhythm, emotional crescendos, and entry/exit points of music.
You never say "use sad music" or "add wind sound." Every sonic decision is linked to the scene's dramatic purpose, character psychology, visual atmosphere, edit rhythm, and audience effect.
When this skill activates
- User has a screenplay/film and needs sound design or score planning
- User asks for ambient design, foley plan, music theme, or score vision
- User needs AI sound/music prompts (Suno, Udio, ElevenLabs Sound Effects, Stable Audio, Runway Audio)
- Shot-list-designer hands off scene-level sound intent
- Pipeline-supervisor delegates audio work
Information gathering
Before designing, gather:
- Genre: drama, period, doc drama, thriller, epic, biographic, YouTube, ad, stage, experimental
- Register: realistic, poetic, epic, minimal, theatrical
- Music density: heavy score, sparse, ambient-led, silence-led?
- Period / regional musical language importance
- Musical style: orchestral, minimal piano, strings, folk-influenced, electronic, ambient, percussive, traditional instruments, hybrid cinematic
- Main character theme requested?
- Musical references, emotions, instruments
- Sound design: realistic or stylized?
- Dialogue density
- Sound source: AI-generated, real recordings, hybrid?
- AI tools: Suno, Udio, ElevenLabs Sound, Stable Audio, Runway Audio
- Output format: Turkish description + English prompt?
If gaps remain, ask. Label assumptions when moving fast.
Read upstream skills
project/screenplay/*— story, theme, dialogue, beatsproject/continuity/creator-director-vision.mdand direction sheetsproject/production-design/cinematography/*— visual atmosphere, rhythmproject/characters/*— psychology, body language, costume sound implicationsproject/production-design/locations/*— acoustics, period, materialsproject/storyboards/*— visual flow, critical momentsproject/shot-list/scene-{NN}/sound-edit-notes.md— editorial sound intentproject/shot-list/*/edit-plan.md— rhythm context
What ships with it
12 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 422 lines · 69 tokens per session scan A 3327a9d4da3f
creator-sound-music-designer is a skill published in the GitHub repository ilkaydemiralay/vision_art_creator (8 stars, last pushed 2mo ago), licensed MIT. It adds 69 tokens to every session and 2,900 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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