animated-video

animated-video is a skill for Claude Code from imMamdouhaboammar/get-fable. It costs 19 tokens per session (1,777 once invoked), scanned A, original, MIT.

A process for creating animated product videos or motion designs as HTML pages. It supports timed scenes, transitions, playback controls, and export-ready layouts in wide or vertical formats.

In plain words
What is it for?
Use it for product launches, animated explanations, visual storytelling, and standalone motion pieces with timelines, scenes, text, images, and shapes.
Why use it?
It provides a structured way to plan and preview motion instead of building each animation as disconnected effects. Playback controls make the sequence easier to inspect.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the get-fable plugin — 78 skills, 1 agent, 5 hooks shipped together

Good fit Use it for product launches, animated explanations, visual storytelling, and standalone motion pieces with timelines, scenes, text, images, and shapes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/immamdouhaboammar/get-fable/animated-video
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add imMamdouhaboammar/get-fable --skill animated-video
Clone the repo
git clone --depth 1 https://github.com/imMamdouhaboammar/get-fable

Made for: Claude Code.

Or install get-fable, the plugin that ships this one along with the rest of its 78 skills, 1 agent, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animated-video

README.md
[![agentmods](https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/animated-video/github.svg)](https://agentmods.dev/skills/immamdouhaboammar/get-fable/animated-video)
Your own site
<a href="https://agentmods.dev/skills/immamdouhaboammar/get-fable/animated-video"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/animated-video/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animated-video

Your own site · 80×15
<a href="https://agentmods.dev/skills/immamdouhaboammar/get-fable/animated-video"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/animated-video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,777 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.01777
Opus 5 $0.00010 $0.00889
Sonnet 5 $0.00004 $0.00355
Haiku 4.5 $0.00002 $0.00178

Measured 11d ago against content hash aa41e714c8ee, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animated-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

assets/skills/claude-design/animated-video/SKILL.md · 48 lines

How it starts

The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animated video

Create an animated video or motion design piece rendered as an HTML page. Build a timeline-based animation with smooth transitions. Design frame-by-frame sequences with playback controls (play/pause, scrubber). Focus on visual storytelling with the Anthropic brand palette. Export-ready at a fixed aspect ratio (16:9 or 9:16). If you need to know the position of an element (eg to move a cursor or character between elements) use refs to grab the position.

For any standalone animation (one that isn't embedded inside another design or page), ALWAYS build on the animations_v2.jsx starter — only skip it if the user explicitly asks you not to. Do NOT load animations.jsx alongside it: v2 contains the whole engine (same globals — importing both means last-wins).

START by calling copy_starter_component with kind: "animations_v2.jsx" — it gives you the full timeline engine (<Stage>, <Sprite start end>, useTime() / useSprite() hooks, an Easing library, interpolate() / animate() tweens, TextSprite / ImageSprite / RectSprite primitives) PLUS scene sequencing: <SceneStage> plays named scenes in authored order and keeps the exportable duration in sync. Read the file after copying.

ALWAYS structure the piece as a scene sequence — even a single-scene piece is a one-entry scene list. Follow the authoring contract exactly (it's in the file's usage block): declare the scene list as a JSON string literal in a plain inline <script> of the MAIN document — <script>window.OM_SCENES = '[{"name":"Opening","dur":3},…]';</script> (exact JSON.stringify formatting, no spaces) — NOT in a text/babel script and NOT in a sibling .jsx (only vanilla inline script literals are addressable for the editor's write-back); pass it through untouched as <SceneStage scenes={window.OM_SCENES}>, and map scene names to components in the children object. The user can then edit timing by hand on the host timeline: trim one scene at its right edge, reorder blocks — every edit writes back into your literal and reflows live. (The time ruler itself is a seek surface — click or drag to scrub — not an editing handle.)

TIMING IS USER-EDITABLE (time-stretch): when the user changes a scene's length, the engine remaps the scene clock so your full choreography plays faster or slower — never cut off. That only works for motion driven by the scene clock, so inside a scene component ALWAYS animate from useScene()'s localTime/progress (never your own clock, never useTime directly inside a scene). Scene entries can carry extra fields ("text", palettes, any params) — your scene components receive the whole entry, so user-visible knobs belong in that JSON too.

Give every motion project a tweaks panel (kind: "tweaks_panel.jsx") whose TWEAK_DEFAULTS include "motionEditor": true with a <TweakToggle label="Motion editor"> wired to it. That key is the host timeline editor's visibility gate: the user flips it in the Tweaks panel to hide or show the editor bar, and the animation, its timing data, and export are untouched either way. Declare the TWEAK_DEFAULTS literal in a plain inline <script> of the MAIN document (the /EDITMODE-BEGIN/ convention), so the flip persists.

Stage renders inside ; if a screenshot of it comes back black, that's a capture artifact — trust the live preview.

Animations are complex code! Make reusable JSX components for each visual element and each scene. Invest in tweaking the timeline iteratively.

Animation tips:

  • Storytelling is KEY! Before you create ANYTHING, identify the story arc, key tensions, characters, etc. Align on the message you want to convey. Run it by the user.
  • Use good animation principles... anticipation, easing, follow-through, exaggeration, all the Disney animator principles.
  • Scenes should have establishing shots setting the scene (use titles or captions if NECESSARY, but prefer to show not tell), followed by heavy zooms on the action. (either hard cuts, or ken-burns-style zooms, or mouse-follows.) Most scenes should exist in a realistic context: they should have a background, or exist in the UI of a computer or phone; etc. Elements should generally not float in the aether.
  • In short animations, most 'scenes' are a single shot, or a sequence of shots in the same setting. Scenes may be slides (e.g. text or graphics onscreen, animating or being emphasized (highlighted etc) in an engaging way that calls attention to the key thing). Decide what the shot is going to be. Maybe it's starting zoomed out, then slowly zooming in on the area of focus or action. Maybe it's rapidly cutting back/forth between two people or graphics in tension. Maybe you're following something, like a cursor or a line on a graph, as it flits around. Be creative!
  • Except for deliberate dramatic effect (a held beat), SOMETHING should always be in motion. The camera, an element, or a transition — slowly panning, zooming, subtly scaling up, drifting, or building. A truly static frame reads as a bug. Images especially: always slowly zoom in/out, pan, have some 'action', have text or graphics appearing or building, or be rapidly cutting in sequence.
  • Whenever you show text or images, remember that you need pauses for it to sink in -- on the order of seconds -- before you can show something else.

Read the full file on GitHub · 48 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 48 lines · 19 tokens per session scan A aa41e714c8ee

Subscribe to this mod's changes

animated-video is a skill published in the GitHub repository imMamdouhaboammar/get-fable (4 stars, last pushed yesterday), licensed MIT. It adds 19 tokens to every session and 1,777 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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