fable-eval

fable-eval is a skill for Claude Code, Codex from imMamdouhaboammar/get-fable. It costs 109 tokens per session (1,722 once invoked), scanned A, original, MIT.

An evaluation tool for changes to AI-agent prompts, skills, routing rules, and control logic. It compares a candidate against a fixed baseline and separate test cases rather than relying on a single demonstration.

In plain words
What is it for?
Use it to compare agent configurations, test prompt or routing changes, measure whether skills activate correctly, and run regression benchmarks before accepting a change.
Why use it?
It helps show whether an agent change really improves behaviour without fitting only the benchmark examples or causing regressions elsewhere. It also makes trigger accuracy and action compliance measurable.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the get-fable plugin — 78 skills, 1 agent, 5 hooks shipped together

Good fit Use it to compare agent configurations, test prompt or routing changes, measure whether skills activate correctly, and run regression benchmarks before accepting a change.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/immamdouhaboammar/get-fable/fable-eval
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add imMamdouhaboammar/get-fable --skill fable-eval
Clone the repo
git clone --depth 1 https://github.com/imMamdouhaboammar/get-fable

Made for: Claude Code, Codex.

Or install get-fable, the plugin that ships this one along with the rest of its 78 skills, 1 agent, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fable-eval

README.md
[![agentmods](https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/fable-eval/github.svg)](https://agentmods.dev/skills/immamdouhaboammar/get-fable/fable-eval)
Your own site
<a href="https://agentmods.dev/skills/immamdouhaboammar/get-fable/fable-eval"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/fable-eval/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fable-eval

Your own site · 80×15
<a href="https://agentmods.dev/skills/immamdouhaboammar/get-fable/fable-eval"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/fable-eval.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 109 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,722 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00109 $0.01722
Opus 5 $0.00055 $0.00861
Sonnet 5 $0.00022 $0.00344
Haiku 4.5 $0.00011 $0.00172

Measured 4d ago against content hash 32dfc8d44e41, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

fable-eval scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/fable-eval/SKILL.md · 213 lines

How it starts

The opening of the file, as written. The whole thing — 213 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Fable Eval

Measure whether an agent-control change improves the behavior it claims to improve without quietly overfitting the benchmark or breaking neighboring behavior.

Mission

An eval is a decision instrument, not a scoreboard. It needs a frozen comparison point, representative semantic families, oracle isolation, explicit failure costs, and a rollback decision.

A candidate should not win because the prompts resemble its instructions, because holdouts leaked into authoring, or because one average score hides a severe regression.

Activate When

  • changing Skills, prompts, routers, hooks, agent profiles, policies, or model-control logic;
  • comparing candidate prompt/agent configurations;
  • measuring trigger precision/recall or action compliance;
  • validating a new behavioral maturity claim;
  • investigating whether an apparent improvement is robust or benchmark-specific.

Do Not Activate When

  • verifying ordinary application behavior (fable-verify);
  • authoring a Skill before its intended behavior is clear (skill-creator);
  • running a one-off subjective prompt demo with no acceptance decision.

Evaluation Classification

Change Primary eval risk
Router/trigger false positives, false negatives, precedence
Skill instruction action correctness, forbidden shortcuts, boundary behavior
Spark/next-action top-1 action, unsafe suggestion, silence precision
Hook/guard enforcement, false blocking, bypasses
Prompt/persona task quality + regressions + instruction conflicts
Tool policy correct tool choice, unsafe/missing action
Model/config quality/latency/cost variance across representative tasks

Protocol

Stage 1 — Define the decision before running tests

State:

  • candidate being evaluated;
  • baseline/control;
  • exact behavior expected to improve;
  • metrics and thresholds;
  • unacceptable regressions;
  • rollback action.

Avoid inventing metrics after seeing results.

Stage 2 — Build semantic scenario families

Cover distinct decisions, not wording variants. Include as applicable:

  • straightforward positive case;
  • non-trigger/boundary case;
  • ambiguous competing action;
  • adversarial shortcut pressure;
  • partial/contradictory evidence;
  • failure/recovery path;
  • legacy/constrained environment;
  • unseen holdout.

Read the full file on GitHub · 213 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 213 lines · 109 tokens per session scan A 32dfc8d44e41

Subscribe to this mod's changes

fable-eval is a skill published in the GitHub repository imMamdouhaboammar/get-fable (3 stars, last pushed 4d ago), licensed MIT. It adds 109 tokens to every session and 1,722 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.

Related

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