interactive-prototype

interactive-prototype is a skill for Claude Code from imMamdouhaboammar/get-fable. It costs 17 tokens per session (84 once invoked), scanned A, a copy of interactive-prototype, MIT.

A skill for building clickable web prototypes that behave like interactive applications rather than static mock-ups. It includes changing interface state, transitions, form checks, and multi-step navigation.

In plain words
What is it for?
It helps create interactive web prototypes with clicks, hover states, forms, validation, animated transitions, and navigation between steps.
Why use it?
It helps collect useful feedback by letting people try realistic interactions before the finished product exists.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the get-fable plugin — 78 skills, 1 agent, 5 hooks shipped together

Good fit It helps create interactive web prototypes with clicks, hover states, forms, validation, animated transitions, and navigation between steps.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/immamdouhaboammar/get-fable/interactive-prototype
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add imMamdouhaboammar/get-fable --skill interactive-prototype
Clone the repo
git clone --depth 1 https://github.com/imMamdouhaboammar/get-fable

Made for: Claude Code.

Or install get-fable, the plugin that ships this one along with the rest of its 78 skills, 1 agent, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interactive-prototype

README.md
[![agentmods](https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/interactive-prototype/github.svg)](https://agentmods.dev/skills/immamdouhaboammar/get-fable/interactive-prototype)
Your own site
<a href="https://agentmods.dev/skills/immamdouhaboammar/get-fable/interactive-prototype"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/interactive-prototype/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for interactive-prototype

Your own site · 80×15
<a href="https://agentmods.dev/skills/immamdouhaboammar/get-fable/interactive-prototype"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/get-fable/interactive-prototype.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 17 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 84 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.00084
Opus 5 $0.00009 $0.00042
Sonnet 5 $0.00003 $0.00017
Haiku 4.5 $0.00002 $0.00008

Measured 3d ago against content hash d2aec9ef6e53, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

interactive-prototype scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to interactive-prototype — 3 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

assets/skills/claude-design/interactive-prototype/SKILL.md · 9 lines

What it actually says

Interactive prototype

Create a fully interactive prototype with realistic state management and transitions. Use React useState/useEffect for dynamic behavior. Include hover states, click interactions, form validation, animated transitions, and multi-step navigation flows. It should feel like a real working app, not a static mockup.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 9 lines · 17 tokens per session scan A d2aec9ef6e53

Subscribe to this mod's changes

interactive-prototype is a skill published in the GitHub repository imMamdouhaboammar/get-fable (3 stars, last pushed 3d ago), licensed MIT. It adds 17 tokens to every session and 84 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to interactive-prototype, differing in 3 lines, and is treated as a copy.

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