svg-mascot-animator

svg-mascot-animator is a skill for Claude Code, Codex from imMamdouhaboammar/vibe-svgs. It costs 217 tokens per session (2,387 once invoked), scanned A, original, MIT.

A workflow for animating static SVG mascots, logos, icons, and characters. SVG is a scalable image format made from shapes and paths, and the workflow uses calculated motion for browser or static-document output.

In plain words
What is it for?
Use it to create interactive SVG animation with Anime.js or bake compatible motion into CSS keyframes for READMEs and documentation.
Why use it?
It replaces hand-tuned motion timing with reusable motion based on paths, pendulums, springs, and other physical models.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create interactive SVG animation with Anime.js or bake compatible motion into CSS keyframes for READMEs and documentation.

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Install with agentmods
npx agentmods add skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add imMamdouhaboammar/vibe-svgs --skill svg-mascot-animator
Clone the repo
git clone --depth 1 https://github.com/imMamdouhaboammar/vibe-svgs

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for svg-mascot-animator

README.md
[![agentmods](https://agentmods.dev/badge/skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator/github.svg)](https://agentmods.dev/skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator)
Your own site
<a href="https://agentmods.dev/skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for svg-mascot-animator

Your own site · 80×15
<a href="https://agentmods.dev/skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 217 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,387 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00217 $0.02387
Opus 5 $0.00109 $0.01193
Sonnet 5 $0.00043 $0.00477
Haiku 4.5 $0.00022 $0.00239

Measured 12d ago against content hash dbe930a13c48, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

svg-mascot-animator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 10 executable files (scripts/bake.mjs, scripts/check_asset.py, scripts/generate-mascot-packs.mjs, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

svg-mascot-animator/SKILL.md · 187 lines

How it starts

The opening of the file, as written. The whole thing — 187 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SVG Mascot Animator

Static SVG in, animation out, with the timing coming from equations and solvers rather than from nudged keyframes. Anime.js v4 is the default engine. Where JavaScript cannot run, the same Anime.js solvers are sampled ahead of time and baked into CSS keyframes, so both versions of an asset share one motion identity.

What separates convincing motion from generic motion is not more keyframes. It is that the timing comes from somewhere real: a parabola carried by a motion path, a pendulum whose period follows from its length, a spring whose settling duration is computed by a solver rather than picked by feel.

Setup

Install the engine first, before writing any animation code:

bash scripts/setup.sh          # npm install animejs, verifies the version and exports

In a browser without a build step, import pinned so a future release cannot change the motion under the user:

import { animate, createTimeline, spring, svg, utils } from 'https://esm.sh/[email protected]';

The API moved substantially at v4 and keeps growing, so confirm the installed surface rather than trusting a remembered snippet. setup.sh prints it, and node scripts/bake.mjs list prints the easing names.

Pick the track first

Runtime track — Anime.js drives the page. Docs sites, landing pages, product UI, artifacts, demos, anything reacting to scroll, hover, pointer, or state. Timelines, springs, motion paths, drawables, morphs, stagger, draggables. Start from assets/runtime-scene.html.

Static track — baked CSS inside a self-contained SVG. README images, badges, anything loaded through <img>, where scripting never executes. Anime.js still designs the motion; scripts/bake.mjs samples its easings and spring solver in Node and emits the keyframes.

Ask which one the asset is for. When the answer is both, design the timeline once on the runtime track, then bake it, since going the other direction loses the interactivity that made the runtime version worth building.

Read the full file on GitHub · 187 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 187 lines · 217 tokens per session scan A dbe930a13c48

Subscribe to this mod's changes

svg-mascot-animator is a skill published in the GitHub repository imMamdouhaboammar/vibe-svgs (3 stars, last pushed 4d ago), licensed MIT. It adds 217 tokens to every session and 2,387 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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