Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add imMamdouhaboammar/vibe-svgs --skill svg-mascot-animatorgit clone --depth 1 https://github.com/imMamdouhaboammar/vibe-svgsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator)<a href="https://agentmods.dev/skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator"><img src="https://agentmods.dev/badge/skills/immamdouhaboammar/vibe-svgs/svg-mascot-animator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00217 | $0.02387 |
| Opus 5 | $0.00109 | $0.01193 |
| Sonnet 5 | $0.00043 | $0.00477 |
| Haiku 4.5 | $0.00022 | $0.00239 |
Grade A, and why
svg-mascot-animator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 187 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SVG Mascot Animator
Static SVG in, animation out, with the timing coming from equations and solvers rather than from nudged keyframes. Anime.js v4 is the default engine. Where JavaScript cannot run, the same Anime.js solvers are sampled ahead of time and baked into CSS keyframes, so both versions of an asset share one motion identity.
What separates convincing motion from generic motion is not more keyframes. It is that the timing comes from somewhere real: a parabola carried by a motion path, a pendulum whose period follows from its length, a spring whose settling duration is computed by a solver rather than picked by feel.
Setup
Install the engine first, before writing any animation code:
bash scripts/setup.sh # npm install animejs, verifies the version and exports
In a browser without a build step, import pinned so a future release cannot change the motion under the user:
import { animate, createTimeline, spring, svg, utils } from 'https://esm.sh/[email protected]';
The API moved substantially at v4 and keeps growing, so confirm the installed surface rather
than trusting a remembered snippet. setup.sh prints it, and node scripts/bake.mjs list
prints the easing names.
Pick the track first
Runtime track — Anime.js drives the page. Docs sites, landing pages, product UI,
artifacts, demos, anything reacting to scroll, hover, pointer, or state. Timelines, springs,
motion paths, drawables, morphs, stagger, draggables. Start from
assets/runtime-scene.html.
Static track — baked CSS inside a self-contained SVG. README images, badges, anything
loaded through <img>, where scripting never executes. Anime.js still designs the motion;
scripts/bake.mjs samples its easings and spring solver in Node and emits the keyframes.
Ask which one the asset is for. When the answer is both, design the timeline once on the runtime track, then bake it, since going the other direction loses the interactivity that made the runtime version worth building.
What ships with it
16 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- assets/runtime-scene.html 5.1 KB
- config/mascot-pack-stories.json 35 KB
- references/animejs.md 8.7 KB
- references/contract.md 5.1 KB
- references/physics.md 7.8 KB
- references/rigging.md 6.1 KB
- scripts/bake.mjs 5.3 KB runs code
- scripts/check_asset.py 7.0 KB runs code
- scripts/generate-mascot-packs.mjs 15 KB runs code
- scripts/inspect_svg.py 4.0 KB runs code
- scripts/inventory-pixel-sources.mjs 932 B runs code
- scripts/motion-presets.mjs 9.6 KB runs code
- scripts/physics.py 8.3 KB runs code
- scripts/pixel-source-model.mjs 7.9 KB runs code
- scripts/setup.sh 970 B runs code
- scripts/story-registry.mjs 1.6 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 187 lines · 217 tokens per session scan A dbe930a13c48
svg-mascot-animator is a skill published in the GitHub repository imMamdouhaboammar/vibe-svgs (3 stars, last pushed 4d ago), licensed MIT. It adds 217 tokens to every session and 2,387 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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