eve-job-debugging

eve-job-debugging is a skill for Claude Code, Codex from Incept5/eve-skillpacks. It costs 36 tokens per session (787 once invoked), scanned A, original, MIT.

A guide to checking and troubleshooting Eve jobs, which are units of work run by the Eve platform, using its command-line tool.

In plain words
What is it for?
Useful for following job output, waiting for completion, viewing results, diagnosing timelines and errors, inspecting attempts, and checking per-job settings and dependencies.
Why use it?
It provides a consistent way to find stuck jobs, read their logs, inspect failures, and identify blocked dependencies without direct access to the underlying machines.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Useful for following job output, waiting for completion, viewing results, diagnosing timelines and errors, inspecting attempts, and checking per-job settings and dependencies.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/incept5/eve-skillpacks/eve-job-debugging
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Incept5/eve-skillpacks --skill eve-job-debugging
Clone the repo
git clone --depth 1 https://github.com/Incept5/eve-skillpacks

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for eve-job-debugging

README.md
[![agentmods](https://agentmods.dev/badge/skills/incept5/eve-skillpacks/eve-job-debugging/github.svg)](https://agentmods.dev/skills/incept5/eve-skillpacks/eve-job-debugging)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for eve-job-debugging

Your own site · 80×15
<a href="https://agentmods.dev/skills/incept5/eve-skillpacks/eve-job-debugging"><img src="https://agentmods.dev/badge/skills/incept5/eve-skillpacks/eve-job-debugging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 787 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00787
Opus 5.5 $0.00014 $0.00315
Sonnet 5.5 $0.00007 $0.00157
Haiku 4.5 $0.00004 $0.00079

Measured 2mo ago against content hash 3facf2020d36, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

eve-job-debugging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

eve-work/eve-job-debugging/SKILL.md · 55 lines

How it starts

The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Eve Job Debugging

CLI-Only Debugging

Debug via the Eve CLI exclusively. This replicates the client experience — clients don't have kubectl or host access.

Every debugging capability must be available through the CLI. If you find yourself needing system tools to diagnose a job issue, that's a gap in our CLI that should be fixed.

Monitor

  • eve job follow <id> to stream logs.
  • eve job wait <id> --timeout 300 --json to wait on completion.
  • eve job result <id> --format text for the latest result.

Diagnose

  • eve job diagnose <id> for timeline and error summary.
  • eve job show <id> --verbose for attempts and phase.
  • eve job dep list <id> for dependency blocks.

Per-Job Harness Overrides

When debugging unexpected harness behavior, suspect a per-job override before suspecting agent defaults. Jobs may carry inline overrides set at create time:

  • --harness-override-file <path.json> — inline {harness, model?, reasoning_effort?, variant?, temperature?} bundle that wins over harness_profile.
  • --env-override KEY=VALUE (repeatable) — per-job env values, may include ${secret.KEY} placeholders resolved at spawn.

Both fields persist on the job record (harness_profile_override, env_overrides) and on each attempt (harness_profile_source, harness_profile_hash). Inspect via eve job show <id> --json and check the routing log entry on the attempt for the resolved harness_profile_source (agent_default, string_ref, inline_override, or workflow_template). Missing-secret interpolation fails fast with error_code: missing_secret_override.

Stuck Jobs

The orchestrator now self-heals from agent-runtime pod loss — these no longer leave jobs stuck:

  • Pod death mid-execution: recoverActiveJobsWithTerminatedAttempts sweep reclaims active jobs whose attempts were externally finalized, releases limiter slots, and closes workflow roots.
  • Graceful shutdown: agent-runtime preStop marks running attempts as pod_terminated and sets pod status to draining so no new routing lands on it.
  • Stale recovery: covers all assignee types (not just orchestrator), so agent-assigned jobs (e.g. map-generator, pm-coordinator) are visible to the watchdog.

Read the full file on GitHub · 55 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 55 lines · 36 tokens per session scan A 3facf2020d36

Subscribe to this mod's changes

eve-job-debugging is a skill published in the GitHub repository Incept5/eve-skillpacks (0 stars, last pushed 4mo ago), licensed MIT. It adds 36 tokens to every session and 787 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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