eve-orchestration

eve-orchestration is a skill for Claude Code, Codex from Incept5/eve-skillpacks. It costs 21 tokens per session (2,179 once invoked), scanned A, original, MIT.

A guide for breaking large jobs into smaller jobs in Eve Horizon, a system for running agent-based work. It explains how to run independent parts at the same time and how to track dependencies between them.

In plain words
What is it for?
Use it to decide when to split a job, create child jobs, run independent tasks in parallel, and wait for dependent work to finish.
Why use it?
It helps prevent one agent from holding too much work at once and avoids unnecessary waiting between tasks.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to decide when to split a job, create child jobs, run independent tasks in parallel, and wait for dependent work to finish.

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Install with agentmods
npx agentmods add skills/incept5/eve-skillpacks/eve-orchestration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Incept5/eve-skillpacks --skill eve-orchestration
Clone the repo
git clone --depth 1 https://github.com/Incept5/eve-skillpacks

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for eve-orchestration

README.md
[![agentmods](https://agentmods.dev/badge/skills/incept5/eve-skillpacks/eve-orchestration/github.svg)](https://agentmods.dev/skills/incept5/eve-skillpacks/eve-orchestration)
Your own site
<a href="https://agentmods.dev/skills/incept5/eve-skillpacks/eve-orchestration"><img src="https://agentmods.dev/badge/skills/incept5/eve-skillpacks/eve-orchestration/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for eve-orchestration

Your own site · 80×15
<a href="https://agentmods.dev/skills/incept5/eve-skillpacks/eve-orchestration"><img src="https://agentmods.dev/badge/skills/incept5/eve-skillpacks/eve-orchestration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,179 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.02179
Opus 5 $0.00010 $0.01090
Sonnet 5 $0.00004 $0.00436
Haiku 4.5 $0.00002 $0.00218

Measured 12d ago against content hash 2d937c79a322, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

eve-orchestration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

eve-work/eve-orchestration/SKILL.md · 247 lines

How it starts

The opening of the file, as written. The whole thing — 247 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Eve Orchestration

This skill explains how to orchestrate complex work in Eve Horizon by spawning child jobs, managing dependencies, and maximizing parallel execution while respecting depth limits.

Core Principles

  1. Parent sets a target depth and passes it to children.
  2. Each job decides its own decomposition based on scope and depth.
  3. Parallelize by default when tasks can proceed independently.
  4. Use relations to encode true dependencies, not preference.
  5. Leaf jobs execute; parent jobs orchestrate and wait.
  6. Orchestrators stay lightweight — dispatch work, don't accumulate it.

When to Orchestrate vs Execute Directly

Not every job needs decomposition. Use this heuristic:

  • Execute directly when the work is atomic, self-contained, and fits comfortably in a single agent's context and capability. Examples: fix a single bug, write one document section, run a diagnostic check.
  • Orchestrate when the work has independent sub-parts that benefit from parallelism, when the scope exceeds what a single agent should hold in context at once, or when different parts require different skills or tool access.
  • Default to direct execution. Orchestration has overhead (job creation, waiting, resumption). Only decompose when parallelism or scope genuinely demands it.

Always Start With Context

Fetch the current job context before deciding anything:

eve job current --json
# or explicit
eve job current $EVE_JOB_ID --json

Use the context to confirm:

  • job.depth (current depth)
  • children (existing sub-jobs)
  • relations (dependencies)
  • blocked / waiting / effective_phase

Environment and IDs

Use the environment to avoid guessing identifiers:

  • EVE_JOB_ID: current job
  • EVE_PROJECT_ID: owning project
  • EVE_ATTEMPT_ID: current attempt
  • EVE_REPO_PATH: workspace path
  • EVE_AGENT_ID: agent identifier (optional)

Depth Propagation

The parent decides the target depth and passes it to children (in the child description or data). Each child must read and honor the same target depth.

Read the full file on GitHub · 247 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 247 lines · 21 tokens per session scan A 2d937c79a322

Subscribe to this mod's changes

eve-orchestration is a skill published in the GitHub repository Incept5/eve-skillpacks (0 stars, last pushed 2mo ago), licensed MIT. It adds 21 tokens to every session and 2,179 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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