Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Incept5/eve-skillpacks --skill eve-orchestrationgit clone --depth 1 https://github.com/Incept5/eve-skillpacksWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/incept5/eve-skillpacks/eve-orchestration)<a href="https://agentmods.dev/skills/incept5/eve-skillpacks/eve-orchestration"><img src="https://agentmods.dev/badge/skills/incept5/eve-skillpacks/eve-orchestration/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/incept5/eve-skillpacks/eve-orchestration"><img src="https://agentmods.dev/badge/skills/incept5/eve-skillpacks/eve-orchestration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00021 | $0.02179 |
| Opus 5 | $0.00010 | $0.01090 |
| Sonnet 5 | $0.00004 | $0.00436 |
| Haiku 4.5 | $0.00002 | $0.00218 |
Grade A, and why
eve-orchestration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 247 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Eve Orchestration
This skill explains how to orchestrate complex work in Eve Horizon by spawning child jobs, managing dependencies, and maximizing parallel execution while respecting depth limits.
Core Principles
- Parent sets a target depth and passes it to children.
- Each job decides its own decomposition based on scope and depth.
- Parallelize by default when tasks can proceed independently.
- Use relations to encode true dependencies, not preference.
- Leaf jobs execute; parent jobs orchestrate and wait.
- Orchestrators stay lightweight — dispatch work, don't accumulate it.
When to Orchestrate vs Execute Directly
Not every job needs decomposition. Use this heuristic:
- Execute directly when the work is atomic, self-contained, and fits comfortably in a single agent's context and capability. Examples: fix a single bug, write one document section, run a diagnostic check.
- Orchestrate when the work has independent sub-parts that benefit from parallelism, when the scope exceeds what a single agent should hold in context at once, or when different parts require different skills or tool access.
- Default to direct execution. Orchestration has overhead (job creation, waiting, resumption). Only decompose when parallelism or scope genuinely demands it.
Always Start With Context
Fetch the current job context before deciding anything:
eve job current --json
# or explicit
eve job current $EVE_JOB_ID --json
Use the context to confirm:
job.depth(current depth)children(existing sub-jobs)relations(dependencies)blocked/waiting/effective_phase
Environment and IDs
Use the environment to avoid guessing identifiers:
EVE_JOB_ID: current jobEVE_PROJECT_ID: owning projectEVE_ATTEMPT_ID: current attemptEVE_REPO_PATH: workspace pathEVE_AGENT_ID: agent identifier (optional)
Depth Propagation
The parent decides the target depth and passes it to children (in the child description or data). Each child must read and honor the same target depth.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 247 lines · 21 tokens per session scan A 2d937c79a322
eve-orchestration is a skill published in the GitHub repository Incept5/eve-skillpacks (0 stars, last pushed 2mo ago), licensed MIT. It adds 21 tokens to every session and 2,179 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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