critique-affordance

critique-affordance is a skill for Claude Code from Infrasity-Labs/dev-gtm-claude-skills. It costs 30 tokens per session (610 once invoked), scanned A, a copy of critique-affordance, MIT.

A design review that checks whether a screen makes its interactive parts clear, including buttons, links, controls, and their visible states.

In plain words
What is it for?
It helps review screen designs for clickability, action visibility, touch-target size, and clear primary calls to action.
Why use it?
It finds actions that users may miss, misunderstand, or mistake for something clickable. It also highlights unclear focus, loading, disabled, or selected states.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the marketing-skills plugin — 116 skills, 8 commands, 23 agents, 1 hook shipped together , and of writing-skills

Good fit It helps review screen designs for clickability, action visibility, touch-target size, and clear primary calls to action.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/infrasity-labs/dev-gtm-claude-skills/critique-affordance
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Infrasity-Labs/dev-gtm-claude-skills --skill critique-affordance
Clone the repo
git clone --depth 1 https://github.com/Infrasity-Labs/dev-gtm-claude-skills

Made for: Claude Code.

Or install marketing-skills, the plugin that ships this one along with the rest of its 116 skills, 8 commands, 23 agents, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for critique-affordance

README.md
[![agentmods](https://agentmods.dev/badge/skills/infrasity-labs/dev-gtm-claude-skills/critique-affordance/github.svg)](https://agentmods.dev/skills/infrasity-labs/dev-gtm-claude-skills/critique-affordance)
Your own site
<a href="https://agentmods.dev/skills/infrasity-labs/dev-gtm-claude-skills/critique-affordance"><img src="https://agentmods.dev/badge/skills/infrasity-labs/dev-gtm-claude-skills/critique-affordance/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for critique-affordance

Your own site · 80×15
<a href="https://agentmods.dev/skills/infrasity-labs/dev-gtm-claude-skills/critique-affordance"><img src="https://agentmods.dev/badge/skills/infrasity-labs/dev-gtm-claude-skills/critique-affordance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 610 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 97% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00610
Opus 5 $0.00015 $0.00305
Sonnet 5 $0.00006 $0.00122
Haiku 4.5 $0.00003 $0.00061

Measured 9d ago against content hash eac7d8114827, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

critique-affordance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

97% identical to critique-affordance — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/critique-affordance/SKILL.md · 46 lines

How it starts

The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Critique Affordance

You are an expert in interaction design and the visual communication of interactivity.

What You Do

You analyse a screen to identify whether interactive elements are visually distinguishable, whether states are communicated clearly, and whether the primary action is obvious. You flag affordance failures and propose specific fixes.

Critique Dimensions

Clickability Signals

Evaluate whether interactive elements look interactive.

  • Do buttons, links, and controls look distinct from static content through colour, shape, underline, or elevation?
  • Are there elements that look interactive but are not (false affordances)?
  • Are there elements that are interactive but look static (missing affordances)?
  • Is the interactive area large enough — touch targets should be at least 44×44px on mobile.

State Visibility

Evaluate whether element states are visually communicated.

  • Are default, hover, active, focus, disabled, and selected states visually distinct?
  • Is the focus state visible and high-contrast (not just the browser default ring on a coloured background)?
  • Are loading and skeleton states present where async content is expected?
  • Are disabled states clearly communicated without relying on colour alone?

CTA Clarity

Evaluate whether the primary action on screen is immediately obvious.

  • Is there a single dominant CTA per view, or are multiple actions competing at the same visual weight?
  • Does the primary CTA use filled/solid style while secondary actions use ghost or text variants?
  • Is the CTA label specific and action-oriented ("Save changes", not "OK")?
  • Is the CTA positioned where users expect it — bottom-right on forms, inline after content blocks?

Action Discoverability

Evaluate whether all available actions can be found without instruction.

  • Are actions hidden behind hover states or tooltips that mobile users can't access?
  • Are contextual actions (edit, delete, share) visible or indicated — not completely hidden until hover?
  • Are empty states actionable — do they tell the user what to do next?
  • Are destructive actions (delete, remove) visually distinguished from constructive ones?

Read the full file on GitHub · 46 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 46 lines · 30 tokens per session scan A eac7d8114827

Subscribe to this mod's changes

critique-affordance is a skill published in the GitHub repository Infrasity-Labs/dev-gtm-claude-skills (124 stars, last pushed 2mo ago), licensed MIT. It adds 30 tokens to every session and 610 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 97% identical to critique-affordance, differing in 2 lines, and is treated as a copy.

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