Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add is-bo/fullstack-forge-skill --skill stride-analysis-patternsgit clone --depth 1 https://github.com/is-bo/fullstack-forge-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/is-bo/fullstack-forge-skill/stride-analysis-patterns)<a href="https://agentmods.dev/skills/is-bo/fullstack-forge-skill/stride-analysis-patterns"><img src="https://agentmods.dev/badge/skills/is-bo/fullstack-forge-skill/stride-analysis-patterns.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.00496 |
| Opus 5 | $0.00015 | $0.00248 |
| Sonnet 5 | $0.00006 | $0.00099 |
| Haiku 4.5 | $0.00003 | $0.00050 |
Grade A, and why
stride-analysis-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.
STRIDE Analysis Patterns
Systematic threat identification using the STRIDE methodology.
When to Use This Skill
- Starting new threat modeling sessions
- Analyzing existing system architecture
- Reviewing security design decisions
- Creating threat documentation
- Training teams on threat identification
- Compliance and audit preparation
Core Concepts
1. STRIDE Categories
S - Spoofing → Authentication threats
T - Tampering → Integrity threats
R - Repudiation → Non-repudiation threats
I - Information → Confidentiality threats
Disclosure
D - Denial of → Availability threats
Service
E - Elevation of → Authorization threats
Privilege
2. Threat Analysis Matrix
| Category | Question | Control Family |
|---|---|---|
| Spoofing | Can attacker pretend to be someone else? | Authentication |
| Tampering | Can attacker modify data in transit/rest? | Integrity |
| Repudiation | Can attacker deny actions? | Logging/Audit |
| Info Disclosure | Can attacker access unauthorized data? | Encryption |
| DoS | Can attacker disrupt availability? | Rate limiting |
| Elevation | Can attacker gain higher privileges? | Authorization |
Templates and detailed worked examples
Full template library lives in references/details.md. Read that file when you need concrete templates for this skill.
Best Practices
Do's
- Involve stakeholders - Security, dev, and ops perspectives
- Be systematic - Cover all STRIDE categories
- Prioritize realistically - Focus on high-impact threats
- Update regularly - Threat models are living documents
- Use visual aids - DFDs help communication
Don'ts
- Don't skip categories - Each reveals different threats
- Don't assume security - Question every component
- Don't work in isolation - Collaborative modeling is better
- Don't ignore low-probability - High-impact threats matter
- Don't stop at identification - Follow through with mitigations
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 67 lines · 30 tokens per session scan A b7cfab85be4d
stride-analysis-patterns is a skill published in the GitHub repository is-bo/fullstack-forge-skill (2 stars, last pushed yesterday), licensed Apache-2.0. It adds 30 tokens to every session and 496 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
architecture-decision-records
Comprehensive patterns for creating, maintaining, and managing Architecture Decision Records (ADRs) that capture the context and rationale behind significant technical decisions.
bugcrowd-reporting
Bugcrowd-specific reporting tactics complementing report-writing: VRT category search-and-fallback strategy when no exact match exists, manual severity override when VRT defaults underrate impact, severity-request paragraph as first body section, OOS-clause rebuttal templates (rate limiting on auth-flow endpoints…
peon-ping-log
Log exercise reps for the Peon Trainer. Use when user says they did pushups, squats, or wants to log reps. Examples - "/peon-ping-log 25 pushups", "/peon-ping-log 30 squats", "log 50 pushups".
conductor-implement
Executes the tasks defined in the specified track's plan. Use this to start or continue working on a feature, bug fix, or chore.
autonomous-agent-patterns
Design patterns for building autonomous coding agents, inspired by Cline and OpenAI Codex.
godot-signals-groups
Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…