profTeam

profTeam is a skill for Claude Code, Codex from itsribbZ/Godspeed. It costs 48 tokens per session (7,072 once invoked), scanned A, original, MIT.

A multi-agent research workflow that divides a large topic among specialized agents, checks their results, and combines them into one blueprint PDF.

In plain words
What is it for?
Use it for deep, comprehensive, or multi-agent research, especially on large topics such as software architecture, with a final consolidated PDF as the output.
Why use it?
It provides cross-checking and recovery steps for broad or important research tasks that are difficult to cover reliably with one pass.

Skill for Claude CodeCodex

Installs and runs on its own, but its text points at files inside its plugin — anything it tells you to read at a ${CLAUDE_PLUGIN_ROOT} path is only there once the plugin is installed. Installing the plugin gets both.

Part of the godspeed plugin — 18 skills, 3 commands, 1 agent, 5 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/itsribbz/godspeed/profteam
Any agent
npx skills add itsribbZ/Godspeed --skill profteam
Clone the repo
git clone --depth 1 https://github.com/itsribbZ/Godspeed

Made for: Claude Code, Codex.

Or install godspeed, the plugin that ships this one along with the rest of its 18 skills, 3 commands, 1 agent, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for profTeam

README.md
[![agentmods](https://agentmods.dev/badge/skills/itsribbz/godspeed/profteam.svg)](https://agentmods.dev/skills/itsribbz/godspeed/profteam)
Your own site
<a href="https://agentmods.dev/skills/itsribbz/godspeed/profteam"><img src="https://agentmods.dev/badge/skills/itsribbz/godspeed/profteam.svg" alt="Measured on agentmods" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,072 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00048 $0.07072
Opus 5 $0.00024 $0.03536
Sonnet 5 $0.00010 $0.01414
Haiku 4.5 $0.00005 $0.00707

Measured 4d ago against content hash 4c4ff0326d4f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

profTeam scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/godspeed/skills/profTeam/SKILL.md · 513 lines

How it starts

The opening of the file, as written. The whole thing — 513 lines — stays where its author put it; the contents beside it link to each section on GitHub.

ProfTeam v4.0 — Adaptive Multi-Agent Research & Refinement Engine

Pipeline Overview

Phase 0 (Classify + Pre-flight) → Phase 1 (Deploy Adaptive Agents, parallel) → Phase 1.5 (Validate + Recover) → Phase 2 (Cross-Reference + DevTeam Gate) → Phase 3 (Beta PDFs) → Phase 4 (Smart Cycle) → Phase 5 (Master PDF) → Phase 6 (Learnings + ROI)

When to Trigger

  • User says "profTeam", "deploy profTeam", "run profTeam", "use profTeam on [topic]"
  • User says "deep research", "heavy research", "comprehensive research"
  • User says "multi-agent research on [topic]"
  • A topic is too large or too critical for a single Professor pass
  • When the Holy Trinity's Phase 2 targets profTeam with specific diagnostic gaps

Topic Classification Engine (v2.0)

Before deploying agents, classify the topic to auto-select the optimal agent configuration. Classification is based on the topic + accumulated ROI data from _learnings.md.

Topic Types & Default Agent Configs

Topic Type Detection Signal Default Agents Mandatory Optimal Count
Architecture "system", "design", "component", "architecture" A:Theory, B:UE5/Impl, C:Industry, D:Pitfalls, F:CrossSystem D 5
Debugging "bug", "fix", "broken", "not working", specific error A:Theory, B:Impl, D:Pitfalls, E:Codebase D, E 4-5
Performance "fps", "optimize", "memory", "draw calls", "lag" A+C:Merged(Theory+Industry), B:Impl, D:Pitfalls, E:Codebase D 4
Game Design "gameplay", "mechanic", "combat feel", "player experience" A:Theory, C:Industry, D:Pitfalls, E:Experimental D 4-5
Product/Business "market", "competition", "revenue", "pricing" A:Market, B:Users, C:Tech, D:Pitfalls, E:Growth D 5-6
Networking "multiplayer", "replication", "server", "sync" A:Theory, B:UE5Net, C:Industry, D:Pitfalls, E:Security D 5
Broad/Unknown Cannot classify A:Theory, B:Impl, C:Industry, D:Pitfalls D 4

Read the full file on GitHub · 513 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 513 lines · 48 tokens per session scan A 4c4ff0326d4f

Subscribe to this mod's changes

profTeam is a skill published in the GitHub repository itsribbZ/Godspeed (1 stars, last pushed 2mo ago), licensed MIT. It adds 48 tokens to every session and 7,072 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.