preserve

preserve is a skill for Claude Code from iurykrieger/claude-bedrock. It costs 118 tokens per session (14,119 once invoked), scanned A, original, MIT.

A single writing service for a Bedrock knowledge vault, a folder of structured notes and linked entities. It accepts lists, ordinary text, meeting notes, session context, and graph-import output, then detects and updates the relevant entities.

In plain words
What is it for?
Use it to add or update knowledge, create entities from notes, connect related entities, or import graph-processing results.
Why use it?
It keeps entity creation, matching, updates, and links in one place, reducing inconsistent edits across different workflows.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md; mentions subagents; positional $N argument.

Part of the claude-bedrock plugin — 10 skills, 1 hook shipped together

Good fit Use it to add or update knowledge, create entities from notes, connect related entities, or import graph-processing results.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/iurykrieger/claude-bedrock/preserve
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add iurykrieger/claude-bedrock --skill preserve
Clone the repo
git clone --depth 1 https://github.com/iurykrieger/claude-bedrock

Made for: Claude Code.

Or install claude-bedrock, the plugin that ships this one along with the rest of its 10 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for preserve

README.md
[![agentmods](https://agentmods.dev/badge/skills/iurykrieger/claude-bedrock/preserve/github.svg)](https://agentmods.dev/skills/iurykrieger/claude-bedrock/preserve)
Your own site
<a href="https://agentmods.dev/skills/iurykrieger/claude-bedrock/preserve"><img src="https://agentmods.dev/badge/skills/iurykrieger/claude-bedrock/preserve/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for preserve

Your own site · 80×15
<a href="https://agentmods.dev/skills/iurykrieger/claude-bedrock/preserve"><img src="https://agentmods.dev/badge/skills/iurykrieger/claude-bedrock/preserve.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 14,119 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00118 $0.14119
Opus 5 $0.00059 $0.07059
Sonnet 5 $0.00024 $0.02824
Haiku 4.5 $0.00012 $0.01412

Measured 12d ago against content hash 2739447e61d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

preserve scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/preserve/SKILL.md · 1,161 lines

How it starts

The opening of the file, as written. The whole thing — 1,161 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/bedrock:preserve — Single Write Point for the Vault

Plugin Paths

Entity definitions and templates are in the plugin directory, not in the vault root. Use the "Base directory for this skill" provided at invocation to resolve paths:

  • Entity definitions: <base_dir>/../../entities/
  • Templates: <base_dir>/../../templates/{type}/_template.md
  • Plugin CLAUDE.md: <base_dir>/../../CLAUDE.md (already injected automatically into context)

Where <base_dir> is the path provided in "Base directory for this skill".


Vault Resolution

Resolve which vault to operate on. This skill can be invoked from any directory.

Step 1 — Parse --vault flag: Check if the input arguments include --vault <name>. If found, extract the vault name and remove it from the arguments before further parsing.

Step 2 — Resolve vault path:

  1. If --vault <name> was provided: Read the vault registry at <base_dir>/../../vaults.json. Find the entry matching the name. If not found: error — "Vault <name> is not registered. Run /bedrock:vaults to see available vaults." If found: set VAULT_PATH to the entry's path value.

  2. If no --vault flag — CWD detection: Read <base_dir>/../../vaults.json. Check if the current working directory is inside any registered vault path (CWD starts with a registered vault's absolute path). If multiple match, use the longest path (most specific). If found: set VAULT_PATH to the matching vault's path.

  3. If CWD detection fails — default vault: From the registry, find the vault with "default": true. If found: set VAULT_PATH to the default vault's path.

  4. If no resolution: Error — "No vault resolved. Available vaults:" followed by the registry listing. "Use --vault <name> to specify, or run /bedrock:setup to register a vault."

Step 3 — Validate vault path:

test -d "<VAULT_PATH>" && echo "exists" || echo "missing"

If missing: error — "Vault path <VAULT_PATH> does not exist on disk. Run /bedrock:setup to re-register."

Read the full file on GitHub · 1,161 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 1,161 lines · 118 tokens per session scan A 2739447e61d5

Subscribe to this mod's changes

preserve is a skill published in the GitHub repository iurykrieger/claude-bedrock (100 stars, last pushed 4mo ago), licensed MIT. It adds 118 tokens to every session and 14,119 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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