find-unknowns

find-unknowns is a skill for Claude Code from ivy00johns/Skill-Madness. It costs 210 tokens per session (2,011 once invoked), scanned A, original, MIT.

A method for finding missing questions and checking whether you understand a proposed change before it becomes expensive to fix. It covers research of unfamiliar areas and review quizzes after major changes.

In plain words
What is it for?
Use it to investigate an unfamiliar domain, identify blind spots, brainstorm unknown requirements, or explain and verify a large code change before merging.
Why use it?
It exposes assumptions, overlooked constraints, and misunderstandings before they lead to poor implementation or a risky merge.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions Claude Code.

Part of the skill-madness plugin — 80 skills shipped together

Good fit Use it to investigate an unfamiliar domain, identify blind spots, brainstorm unknown requirements, or explain and verify a large code change before merging.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivy00johns/skill-madness/find-unknowns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ivy00johns/Skill-Madness --skill find-unknowns
Clone the repo
git clone --depth 1 https://github.com/ivy00johns/Skill-Madness

Made for: Claude Code.

Or install skill-madness, the plugin that ships this one along with the rest of its 80 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for find-unknowns

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivy00johns/skill-madness/find-unknowns/github.svg)](https://agentmods.dev/skills/ivy00johns/skill-madness/find-unknowns)
Your own site
<a href="https://agentmods.dev/skills/ivy00johns/skill-madness/find-unknowns"><img src="https://agentmods.dev/badge/skills/ivy00johns/skill-madness/find-unknowns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for find-unknowns

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivy00johns/skill-madness/find-unknowns"><img src="https://agentmods.dev/badge/skills/ivy00johns/skill-madness/find-unknowns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 210 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,011 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00210 $0.02011
Opus 5 $0.00105 $0.01006
Sonnet 5 $0.00042 $0.00402
Haiku 4.5 $0.00021 $0.00201

Measured 9d ago against content hash b826864e32c3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

find-unknowns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/workflows/find-unknowns/SKILL.md · 156 lines

How it starts

The opening of the file, as written. The whole thing — 156 lines — stays where its author put it; the contents beside it link to each section on GitHub.

find-unknowns

The map is not the territory. Your prompt, your plan, your mental model — that's the map. The codebase, the domain, the real constraints — that's the territory. The gap between them is your unknowns, and on a capable model the work is bottlenecked less by the model's ability and more by your ability to surface those unknowns before they get expensive. Every explainer, brainstorm, interview, and quiz is a cheap way to find out what you didn't know — before it costs you a bad implementation to find out the hard way.

Name the four unknowns

When you bring a problem, it breaks down four ways. Naming which kind you're short on tells you which move to reach for:

Quadrant What it is Cheapest way to surface it
Known knowns What you put in the prompt Already written down
Known unknowns What you know you haven't figured out An interviewgrill-me
Unknown knowns So obvious you'd never write it, but you'd know it on sight A brainstorm / prototype to react to
Unknown unknowns What you haven't considered at all — you don't even know the question A blindspot pass (this skill)

The dangerous quadrant is the last one: you can't ask about what you don't know exists, and it's the one that surfaces late, deep in implementation, when reverting is expensive. That's the gap this skill is built to close.

What this skill owns vs. routes

This skill owns the two ends of the "do I actually understand this?" question — the before (blindspot pass) and the after (comprehension quiz). The middle of the lifecycle is already well-covered; route to the owner rather than re-doing it here:

You want to… Go to
Be interviewed on decisions you already have opinions about grill-me
Generate directions / a throwaway prototype to react to superpowers:brainstorming, ui-brief, claude-design-brief
Turn resolved decisions into a plan (leading with what's most likely to change) plan-builder
Log deviations you hit mid-build so the next attempt learns maintain-context
Deeply map an unfamiliar codebase repo-deep-dive, zoom-out
Package the result into a pitch/explainer for buy-in interactive-doc, artifact-publish

Read the full file on GitHub · 156 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 156 lines · 210 tokens per session scan A b826864e32c3

Subscribe to this mod's changes

find-unknowns is a skill published in the GitHub repository ivy00johns/Skill-Madness (11 stars, last pushed yesterday), licensed MIT. It adds 210 tokens to every session and 2,011 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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