model-adaptation

model-adaptation is a skill for Claude Code from ivy00johns/Skill-Madness. It costs 232 tokens per session (6,419 once invoked), scanned A, original, MIT.

Guidance for updating prompts, skills, and agent scaffolding when the underlying Claude model changes. Agent scaffolding means the extra instructions and structure surrounding a model.

In plain words
What is it for?
Use it to audit a toolkit during a model migration, review changes for Claude 5 compatibility, and keep model-specific guidance in one place.
Why use it?
It helps identify outdated model-specific assumptions and decide which instructions to remove, retain, or add.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions subagents; mentions Claude Code.

Part of the skill-madness plugin — 80 skills shipped together

Good fit Use it to audit a toolkit during a model migration, review changes for Claude 5 compatibility, and keep model-specific guidance in one place.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivy00johns/skill-madness/model-adaptation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ivy00johns/Skill-Madness --skill model-adaptation
Clone the repo
git clone --depth 1 https://github.com/ivy00johns/Skill-Madness

Made for: Claude Code.

Or install skill-madness, the plugin that ships this one along with the rest of its 80 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for model-adaptation

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivy00johns/skill-madness/model-adaptation.svg)](https://agentmods.dev/skills/ivy00johns/skill-madness/model-adaptation)
Your own site
<a href="https://agentmods.dev/skills/ivy00johns/skill-madness/model-adaptation"><img src="https://agentmods.dev/badge/skills/ivy00johns/skill-madness/model-adaptation.svg" alt="Measured on agentmods" height="20"></a>
Per session 232 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,419 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00232 $0.06419
Opus 5 $0.00116 $0.03209
Sonnet 5 $0.00046 $0.01284
Haiku 4.5 $0.00023 $0.00642

Measured today against content hash 98fdae8ebcd1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

model-adaptation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/extract_operating_manual.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/meta/model-adaptation/SKILL.md · 356 lines

How it starts

The opening of the file, as written. The whole thing — 356 lines — stays where its author put it; the contents beside it link to each section on GitHub.

model-adaptation

The toolkit's home for what changes about your prompts, skills, and scaffolding when the underlying model changes — currently the Claude 5 family (Fable 5 + Mythos 5) succeeding Opus 4.x, plus the cross-vendor DeepSeek landscape (V4 flash/pro). It advises and audits; it does not build. skill-writer/skill-review enforce the authoring half, loop-controller the long-run half, and orchestrator the multi-agent half — this skill is where the why and the migration checklist live so those enforcement points stay in sync.

Why this skill exists

Model-adaptation guidance is the kind that rots. It's true only relative to a model generation, it cuts across every skill, and it has no natural owner — so it survives as scattered asides ("Fable 5 reroutes flagged agents", a stray /effort note) that drift out of date the moment a new model ships and nobody remembers to reconcile them. This skill is the single owner. When a new model lands, you update one landscape table here and re-run the migration audit, instead of hunting the toolkit for stale assumptions. Everything model-specific is quarantined in the Current landscape section below; the patterns are written to outlive it.

Source of record: Anthropic's Prompting Claude Fable 5 and Prompting best practices; for DeepSeek runs, the DeepSeek API docs and Thinking Mode. Re-fetch these when a new model generation ships — that's the trigger to update this skill.

The core move: a capability jump means PRUNE, not ADD

The reflex when a stronger model arrives is to write more guidance to exploit it. That reflex is usually wrong. A skill written for a weaker model is a cast made around that model's failure modes — enumerated do's and don'ts, rigid templates, anti-laziness nagging, "show your work" instructions. A stronger model has fewer of those failure modes, so the cast now constrains rather than supports it, and Anthropic measures this as a real degradation in output quality, not a wash.

Read the full file on GitHub · 356 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +53 lines · -1 tokens per session 98fdae8ebcd1
  2. 8d ago First seen · 303 lines · 233 tokens per session scan A 7f1e1b418372

Subscribe to this mod's changes

model-adaptation is a skill published in the GitHub repository ivy00johns/Skill-Madness (11 stars, last pushed today), licensed MIT. It adds 232 tokens to every session and 6,419 once invoked, about $0.0012 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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