Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add J-StaR-Films-Studios/VibeCode-Protocol-Suite --skill frontend-designgit clone --depth 1 https://github.com/J-StaR-Films-Studios/VibeCode-Protocol-SuiteWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/frontend-design)<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/frontend-design"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/frontend-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/frontend-design"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/frontend-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00069 | $0.01673 |
| Opus 5 | $0.00034 | $0.00837 |
| Sonnet 5 | $0.00014 | $0.00335 |
| Haiku 4.5 | $0.00007 | $0.00167 |
Grade A, and why
frontend-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
98% identical to frontend-design — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 56 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Frontend Design
Approach this as the design lead at a small studio known for giving every client a visual identity that could not be mistaken for anyone else's. This client has already rejected proposals that felt templated, and is paying for a distinctive point of view: make deliberate, opinionated choices about palette, typography, and layout that are specific to this brief, and take one real aesthetic risk you can justify.
Ground it in the subject
If the brief does not pin down what the product or subject is, pin it yourself before designing: name one concrete subject, its audience, and the page's single job, and state your choice. If there's any information in your memory about the human's preferences, context about what they're building, or designs you've made before – use that as a hint. The subject's own world, its materials, instruments, artifacts, and vernacular, is where distinctive choices come from. Build with the brief's real content and subject matter throughout.
Design principles
For web designs, the hero is a thesis. Open with the most characteristic thing in the subject's world, in whatever form makes sense for it: a headline, an image, an animation, a live demo, an interactive moment. Be deliberate with your choice: a big number with a small label, supporting stats, and a gradient accent is the template answer, only use if that's truly the best option.
Typography carries the personality of the page. Pair the display and body faces deliberately, not the same families you would reach for on any other project, and set a clear type scale with intentional weights, widths, and spacing. Make the type treatment itself a memorable part of the design, not a neutral delivery vehicle for the content.
Structure is information. Structural devices, numbering, eyebrows, dividers, labels, should encode something true about the content, not decorate it. Many generic designs use numbered markers (01 / 02 / 03), but that's only appropriate if the content actually is a sequence - like a real process or a typed timeline where order carries information the reader needs. Question if choices like numbered markers actually make sense before incorporating them.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 56 lines · 69 tokens per session scan A a7235e8f9a04
frontend-design is a skill published in the GitHub repository J-StaR-Films-Studios/VibeCode-Protocol-Suite (24 stars, last pushed today), licensed ISC. It adds 69 tokens to every session and 1,673 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to frontend-design, differing in 2 lines, and is treated as a copy.
Other skills, from other repositories
ui-design
Unify product UI design, frontend implementation, and verification. Use when asked to design, redesign, build, or fix a web, desktop, or mobile interface; a page, dashboard, form, component, design system, responsive layout, accessibility, interface animation, or editable hero/banner/infographic within a product…
frontend-design
A design guide for building polished web interfaces such as pages, dashboards, forms, navigation, and reusable UI components. It covers HTML, CSS, JavaScript, and common frontend frameworks.
frontend-design-studio
Direct, design, implement, animate, critique, audit, polish, and deploy distinctive production frontend interfaces for websites, landing pages, web apps, dashboards, mobile concepts, and desktop shells. Use for new frontend builds, redesigns, bland or visually generic UI, messy interfaces, design systems, Vue Bits or…
frontend-design
Orchestrate product-aware frontend art direction, implementation, responsive QA, code impact analysis, and engineering handoff. Use for websites, landing pages, web apps, dashboards, mobile concepts, and desktop shells that need one coherent visual world and objective verification.
interaction-physics
Design and implement the motion layer of a UI — microinteractions, transitions, hover/press feedback, and animation timing/easing — as working CSS/JS plus a written animation spec. Use when the user says 'the app feels janky', 'animations feel off', 'make it feel smoother/snappier', 'add a transition', 'the modal just…
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Create or extract a design-token foundation — colors, typography, spacing, radii, shadows — as a real tokens file (CSS variables and/or Tailwind theme) plus a migration map from current hardcoded values. Use when the user says 'set up a design system', 'our styles are inconsistent', 'we have 50 shades of the same…