Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/J-StaR-Films-Studios/VibeCode-Protocol-Suitenpx agentmods add skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-animationWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-animation)<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-animation"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-animation"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/hyperframes-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00119 | $0.01506 |
| Opus 5 | $0.00060 | $0.00753 |
| Sonnet 5 | $0.00024 | $0.00301 |
| Haiku 4.5 | $0.00012 | $0.00151 |
Grade A, and why
hyperframes-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
91% identical to hyperframes-animation — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HyperFrames Animation
All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).
For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.
Default: compose atomic rules
Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.
Load a blueprint when
- The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
- You want runnable ground-truth code for a complex 4-5 phase choreography
Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.
Routing
| Want to… | Read |
|---|---|
| Pick an atomic motion pattern by trigger / tag | rules-index.md |
| Read one rule's full HTML / CSS / GSAP recipe | rules/<name>.md |
| Pick a multi-phase scene template | blueprints-index.md |
| Read one blueprint's full recipe | blueprints/<id>.md |
| Author a scene transition (CSS-driven, between two clips) | transitions/overview.md, transitions/catalog.md |
| Look up a broader motion-design technique | techniques.md |
| Analyze an existing composition's animation map | scripts/animation-map.mjs |
| GSAP API — timeline / tweens / position parameters | adapters/gsap.md |
| GSAP — drop-in effect recipes | rules/gsap-effects.md |
| GSAP — transforms / perf | adapters/gsap-transforms-and-perf.md |
| GSAP — eases / stagger | adapters/gsap-easing-and-stagger.md |
| GSAP — timeline / labels | adapters/gsap-timeline-and-labels.md |
Lottie / dotLottie (After Effects exports, window.__hfLottie) |
adapters/lottie.md |
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek) |
adapters/three.md |
Anime.js (window.__hfAnime) |
adapters/animejs.md |
CSS keyframes (animation-delay / play-state / fill-mode) |
adapters/css-animations.md |
Web Animations API (element.animate(), currentTime seek) |
adapters/waapi.md |
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines) |
adapters/typegpu.md |
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage) |
adapters/html-in-canvas-patterns.md |
Named text-animation effects (24 IDs via external animate-text skill) |
adapters/animate-text.md |
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- adapters/animate-text.md 4.0 KB
- adapters/animejs.md 3.2 KB
- adapters/css-animations.md 5.3 KB
- adapters/gsap-easing-and-stagger.md 6.1 KB
- adapters/gsap-timeline-and-labels.md 3.6 KB
- adapters/gsap-transforms-and-perf.md 3.5 KB
- adapters/gsap.md 6.8 KB
- adapters/html-in-canvas-patterns.md 17 KB
- adapters/lottie.md 4.1 KB
- adapters/three.md 5.1 KB
- adapters/typegpu.md 7.3 KB
- adapters/waapi.md 4.2 KB
- blueprints-index.md 13 KB
- blueprints/comparison-split.md 3.2 KB
- blueprints/constellation-hub.md 5.3 KB
- blueprints/cta-morph-press.md 3.0 KB
- blueprints/cursor-ui-demo.md 9.4 KB
- blueprints/dataviz-countup.md 8.6 KB
- blueprints/device-surface-showcase.md 10 KB
- blueprints/grid-card-assemble.md 9.6 KB
- blueprints/kinetic-type-beats.md 13 KB
- blueprints/logo-assemble-lockup.md 12 KB
- blueprints/overwhelm-surround.md 3.2 KB
- blueprints/spatial-pan-stations.md 4.8 KB
- blueprints/ticker-takeover.md 3.0 KB
- blueprints/titlecard-reveal.md 4.2 KB
- blueprints/typewriter-reveal.md 6.1 KB
- blueprints/video-text-pivot.md 3.2 KB
- examples/assets/avatars/02.avif 4.4 KB
- examples/assets/brands/github.avif 2.8 KB
- examples/assets/brands/nvidia.avif 2.9 KB
- examples/assets/brands/visa.avif 2.5 KB
- examples/assets/brands/zoominfo.avif 2.8 KB
- examples/brand-reveal-assemble-zoom.html 12 KB
- examples/comparison-split-cards.html 21 KB
- examples/concept-demo-decode-pan.html 18 KB
- examples/cta-morph-press.html 15 KB
- examples/cta-orbit-collapse.html 49 KB
- examples/demo-page-scroll-spotlight.html 24 KB
- examples/hook-counter-burst.html 22 KB
- examples/messaging-multi-phrase.html 12 KB
- examples/metric-video-text-pivot.html 25 KB
- examples/problem-mockup-overwhelm.html 43 KB
- examples/proof-logo-chain.html 28 KB
- examples/takeover-ticker-displace.html 11 KB
- examples/workflow-approve-press.html 20 KB
- rules-index.md 13 KB
- rules/3d-page-scroll.md 8.9 KB
- rules/3d-text-depth-layers.md 11 KB
- rules/ai-tracking-box.md 15 KB
- rules/ambient-glow-bloom.md 16 KB
- rules/asr-keyword-glow.md 12 KB
- rules/avatar-cloud-network.md 14 KB
- rules/camera-cursor-tracking.md 12 KB
- rules/card-morph-anchor.md 12 KB
- rules/center-outward-expansion.md 7.9 KB
- rules/context-sensitive-cursor.md 11 KB
- rules/coordinate-target-zoom.md 15 KB
- rules/counting-dynamic-scale.md 9.1 KB
- rules/css-marker-patterns.md 8.1 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 85 lines · 119 tokens per session scan A e846a7b95d73
hyperframes-animation is a skill published in the GitHub repository J-StaR-Films-Studios/VibeCode-Protocol-Suite (24 stars, last pushed today), licensed ISC. It adds 119 tokens to every session and 1,506 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to hyperframes-animation, differing in 6 lines, and is treated as a copy.
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