Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/J-StaR-Films-Studios/VibeCode-Protocol-Suitenpx agentmods add skills/j-star-films-studios/vibecode-protocol-suite/motion-graphicsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics)<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00187 | $0.03095 |
| Opus 5 | $0.00093 | $0.01548 |
| Sonnet 5 | $0.00037 | $0.00619 |
| Haiku 4.5 | $0.00019 | $0.00310 |
Grade A, and why
motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
91% identical to motion-graphics — 47 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 173 lines — stays where its author put it; the contents beside it link to each section on GitHub.
motion-graphics — dispatch entry
Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment →
/general-video; a narrated video of a website →/website-to-video; a topic explainer →/faceless-explainer; a product promo →/product-launch-video; captions on existing footage →/embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read/hyperframesfirst.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
|---|---|---|---|
| init | Bash | hyperframes.json |
Step 0 |
| plan | subagent — decide search? + classify + asset strategy | shot-plan.json (draft: category, asset_needs queries, brief) |
agents/director.md (Part 1) |
| source ◇ | Bash — media-use resolve (skip if asset_needs is empty) |
assets/ + assets/index.md |
phases/source/guide.md |
| design | subagent — shot design around resolved assets | shot-plan.json (final: block(s) + layout + motion + positions) |
agents/director.md (Part 2) |
| build | subagent — reuse-first composition | compositions/index.html |
agents/builder.md |
| render | Bash — hyperframes render (MP4, or --format webm/mov for overlay) |
renders/video.mp4 |
Step 5 |
| verify | Bash — lint / inspect -> repair subagent on failure |
(fixes in place) | agents/finalize.md |
◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
What ships with it
22 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/builder.md 3.1 KB
- agents/director.md 5.6 KB
- agents/finalize.md 1.1 KB
- catalog-map.md 10 KB
- categories/asset-fusion/module.md 3.9 KB
- categories/charts/module.md 1.6 KB
- categories/kinetic-type/module.md 1.5 KB
- categories/logo-reveal/module.md 1.0 KB
- categories/lower-thirds/module.md 1.1 KB
- categories/maps/bake-basemap.mjs 14 KB runs code
- categories/maps/module.md 9.4 KB
- categories/news/module.md 5.3 KB
- categories/stat/module.md 1.2 KB
- categories/tweet/module.md 1015 B
- categories/webpage/module.md 1.8 KB
- grounding/locate.mjs 8.0 KB runs code
- grounding/PROTOCOL.md 3.0 KB
- phases/source/guide.md 1.9 KB
- references/builder-contract.md 2.7 KB
- references/motion-vocabulary.md 3.5 KB
- references/shot-plan-ir.md 2.6 KB
- samples/asset-fusion/_ref-circle-highlight.html 10 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 173 lines · 187 tokens per session scan A e8282d990411
motion-graphics is a skill published in the GitHub repository J-StaR-Films-Studios/VibeCode-Protocol-Suite (24 stars, last pushed 5d ago), licensed ISC. It adds 187 tokens to every session and 3,095 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to motion-graphics, differing in 47 lines, and is treated as a copy.
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