motion-graphics

motion-graphics is a skill for Claude Code, Codex from J-StaR-Films-Studios/VibeCode-Protocol-Suite. It costs 187 tokens per session (3,095 once invoked), scanned A, a copy of motion-graphics, ISC.

A guide for making short motion graphics where animation communicates the message, such as kinetic text, count-up numbers, charts, logos, and social overlays.

In plain words
What is it for?
Use it to create short animated headlines, data highlights, logo stings, lower-thirds, callouts, and motion posters.
Why use it?
It helps turn a small amount of information or branding into a focused animated visual without requiring a full video production plan.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is (cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q draft -o ./renders/video.mp4).

Good fit Use it to create short animated headlines, data highlights, logo stings, lower-thirds, callouts, and motion posters.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/J-StaR-Films-Studios/VibeCode-Protocol-Suite
agentmods
npx agentmods add skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics/github.svg)](https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics)
Your own site
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-graphics

Your own site · 80×15
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/motion-graphics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 187 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,095 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00187 $0.03095
Opus 5 $0.00093 $0.01548
Sonnet 5 $0.00037 $0.00619
Haiku 4.5 $0.00019 $0.00310

Measured 6d ago against content hash e8282d990411, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (categories/maps/bake-basemap.mjs, grounding/locate.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to motion-graphics — 47 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

assets/.agent/skills/hyperframes/motion-graphics/SKILL.md · 173 lines

How it starts

The opening of the file, as written. The whole thing — 173 lines — stays where its author put it; the contents beside it link to each section on GitHub.

motion-graphics — dispatch entry

Confirm the route before Step 0. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). A longer, multi-scene, or narrated treatment → /general-video; a narrated video of a website/website-to-video; a topic explainer/faceless-explainer; a product promo/product-launch-video; captions on existing footage/embedded-captions. Out of scope: live / at-render-time data, or footage it can't capture. Unsure motion-first-vs-narrated? Read /hyperframes first.

A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.

Phase Execution Primary artifact Detailed flow
init Bash hyperframes.json Step 0
plan subagent — decide search? + classify + asset strategy shot-plan.json (draft: category, asset_needs queries, brief) agents/director.md (Part 1)
source ◇ Bash — media-use resolve (skip if asset_needs is empty) assets/ + assets/index.md phases/source/guide.md
design subagent — shot design around resolved assets shot-plan.json (final: block(s) + layout + motion + positions) agents/director.md (Part 2)
build subagent — reuse-first composition compositions/index.html agents/builder.md
render Bash — hyperframes render (MP4, or --format webm/mov for overlay) renders/video.mp4 Step 5
verify Bash — lint / inspect -> repair subagent on failure (fixes in place) agents/finalize.md

◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.

Read the full file on GitHub · 173 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 173 lines · 187 tokens per session scan A e8282d990411

Subscribe to this mod's changes

motion-graphics is a skill published in the GitHub repository J-StaR-Films-Studios/VibeCode-Protocol-Suite (24 stars, last pushed 5d ago), licensed ISC. It adds 187 tokens to every session and 3,095 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to motion-graphics, differing in 47 lines, and is treated as a copy.

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