talking-head-recut

talking-head-recut is a skill for Claude Code, Codex from J-StaR-Films-Studios/VibeCode-Protocol-Suite. It costs 172 tokens per session (15,735 once invoked), scanned A, a copy of talking-head-recut, ISC.

A video-editing workflow that adds timed graphic cards over an existing talking-head, interview, or podcast video. These cards can include titles, lower-thirds, quotes, data callouts, side panels, and picture-in-picture.

In plain words
What is it for?
Use it to package interviews, podcasts, and presenter videos with speaker names, quotes, statistics, labels, and supporting visuals.
Why use it?
It adds designed context and emphasis without replacing the original video. The overlays are timed to the transcript and the video continues playing underneath.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: names the AskUserQuestion tool; mentions Claude Code; mentions Codex.

Good fit Use it to package interviews, podcasts, and presenter videos with speaker names, quotes, statistics, labels, and supporting visuals.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/j-star-films-studios/vibecode-protocol-suite/talking-head-recut
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add J-StaR-Films-Studios/VibeCode-Protocol-Suite --skill talking-head-recut
Clone the repo
git clone --depth 1 https://github.com/J-StaR-Films-Studios/VibeCode-Protocol-Suite

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for talking-head-recut

README.md
[![agentmods](https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/talking-head-recut/github.svg)](https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/talking-head-recut)
Your own site
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/talking-head-recut"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/talking-head-recut/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for talking-head-recut

Your own site · 80×15
<a href="https://agentmods.dev/skills/j-star-films-studios/vibecode-protocol-suite/talking-head-recut"><img src="https://agentmods.dev/badge/skills/j-star-films-studios/vibecode-protocol-suite/talking-head-recut.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 172 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 15,735 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00172 $0.15735
Opus 5 $0.00086 $0.07867
Sonnet 5 $0.00034 $0.03147
Haiku 4.5 $0.00017 $0.01573

Measured 9d ago against content hash 6a55193bbe5b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

talking-head-recut scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (assets/vendor/gsap.min.js), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to talking-head-recut — 49 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

assets/.agent/skills/hyperframes/talking-head-recut/SKILL.md · 1,192 lines

How it starts

The opening of the file, as written. The whole thing — 1,192 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Talking Head Recut

Talking Head Recut takes a local video that plays in full and layers a sequence of timed, designed graphic cards onto it — titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to what's being said. The agent designs the cards (timing + content) and writes each card's HTML directly in the conversation, then assembles a single composition HTML and renders it to MP4 via hyperframes. There is no fixed archetype list and no prescribed card structure — the overlays emerge from what the transcript actually says.

Confirm the route before you build. This skill packages an existing talking-head clip with designed graphic cards (titles, lower-thirds, data callouts, quotes, side panels, PiP). If the user wants plain captions / subtitles (the spoken words as text) → /embedded-captions; a single short unnarrated element (one logo sting / lower-third) → /motion-graphics. The clip plays untouched — re-timing, recoloring, reframing, reordering, or audio is NLE editing and out of scope. Building from a URL / topic / PR → the creation workflows. Unsure overlays-vs-captions? Read /hyperframes first.

Graphic-packaging sibling of embedded-captions. Captions add the spoken words as a readable subtitle; this adds designed graphics on top of the playing video. Plain subtitles → embedded-captions. Build a video from scratch → the creation workflows (product-launch-video / faceless-explainer / …).

Inspectable intermediate files in the work directory:

  • metadata.json — duration / width / height / fps
  • audio.mp3 — extracted audio
  • transcript.json — a flat word array [{ text, start, end }, …] (Whisper; no segments, no words wrapper)
  • storyboard.json — lightweight card outline (the agent's plan)
  • public/cards/card-XX.html — one HTML fragment per card
  • public/index.html — final assembled composition
  • output.mp4 — rendered video

CLI Resolution

Read the full file on GitHub · 1,192 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 1,192 lines · 172 tokens per session scan A 6a55193bbe5b

Subscribe to this mod's changes

talking-head-recut is a skill published in the GitHub repository J-StaR-Films-Studios/VibeCode-Protocol-Suite (24 stars, last pushed yesterday), licensed ISC. It adds 172 tokens to every session and 15,735 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to talking-head-recut, differing in 49 lines, and is treated as a copy.

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