backend-concurrency-mechanics

backend-concurrency-mechanics is a skill for Claude Code, Codex from j4flmao/agent-skills. It costs 30 tokens per session (715 once invoked), scanned A, original, MIT.

A technical guide to running many tasks at once using threads, goroutines, and event loops. It explains race conditions, scheduling, and memory barriers, which control how concurrent code shares data safely.

In plain words
What is it for?
Use it to reason about threading models, Go goroutines, event loops, race conditions, scheduling, and safe communication between concurrent tasks.
Why use it?
It helps developers understand why concurrent programs can be difficult to scale or can produce inconsistent results.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to reason about threading models, Go goroutines, event loops, race conditions, scheduling, and safe communication between concurrent tasks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/j4flmao/agent-skills/concurrency
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add j4flmao/agent-skills --skill concurrency
Clone the repo
git clone --depth 1 https://github.com/j4flmao/agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for backend-concurrency-mechanics

README.md
[![agentmods](https://agentmods.dev/badge/skills/j4flmao/agent-skills/concurrency/github.svg)](https://agentmods.dev/skills/j4flmao/agent-skills/concurrency)
Your own site
<a href="https://agentmods.dev/skills/j4flmao/agent-skills/concurrency"><img src="https://agentmods.dev/badge/skills/j4flmao/agent-skills/concurrency/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for backend-concurrency-mechanics

Your own site · 80×15
<a href="https://agentmods.dev/skills/j4flmao/agent-skills/concurrency"><img src="https://agentmods.dev/badge/skills/j4flmao/agent-skills/concurrency.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 715 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00715
Opus 5 $0.00015 $0.00358
Sonnet 5 $0.00006 $0.00143
Haiku 4.5 $0.00003 $0.00072

Measured 8d ago against content hash c2dfbbda0bcc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

backend-concurrency-mechanics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/backend/universal/concurrency/SKILL.md · 49 lines

How it starts

The opening of the file, as written. The whole thing — 49 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Concurrency Mechanics: Deep Architecture & Under-the-Hood Operations

1. Threading & OS Scheduling Context

Operating System threads (1:1 model) are scheduled directly by the kernel's scheduler (e.g., CFS in Linux). Thread context switching involves saving/restoring CPU registers, the program counter, and the stack pointer, incurring significant overhead (in the realm of 1-5 microseconds) and requiring user-to-kernel mode transitions. Thread stacks consume fixed memory (e.g., 1-8 MB), making a high-concurrency model fundamentally unscalable on commodity hardware due to the C10K problem.

2. Goroutines and M:N Scheduling

The M:N scheduler (like Go's) multiplexes M user-space threads (goroutines) onto N OS threads.

  • P (Processor): Context for execution, maintaining a local run queue (LRQ).
  • M (Machine): The OS thread executing user code.
  • G (Goroutine): The user thread with dynamic stack sizing (starting at 2KB). The Go scheduler uses Work Stealing: if a P exhausts its LRQ, it randomly steals half the Gs from another P's LRQ. If an M blocks (e.g., synchronous syscall), the P detaches and binds to an idle M to continue executing other Gs, minimizing kernel context switches.

3. The Single-Threaded Event Loop (Reactor Pattern)

Node.js and Redis utilize a single-threaded Event Loop processing non-blocking I/O. The mechanics rely on OS-level multiplexing (epoll/kqueue).

  • Call Stack: Executes synchronous V8 operations.
  • Task Queue / Microtask Queue: Promises and callbacks. The loop constantly polls for completed I/O operations and enqueues callbacks. While CPU-bound tasks block the loop, I/O bound scalability is achieved via asynchronous continuation.

4. Synchronization: Race Conditions and Memory Barriers

A race condition is an unprotected non-atomic read-modify-write sequence. Memory Barriers (Fences): Hardware instructions that enforce ordering constraints on memory operations. Modern CPUs employ Out-of-Order (OoO) execution and store buffers. A memory fence (e.g., mfence on x86) flushes store buffers to L1 cache and invalidates other cores' cache lines via cache coherence protocols (MESI), ensuring sequential consistency for atomic operations or mutex boundaries.

Read the full file on GitHub · 49 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 49 lines · 30 tokens per session scan A c2dfbbda0bcc

Subscribe to this mod's changes

backend-concurrency-mechanics is a skill published in the GitHub repository j4flmao/agent-skills (23 stars, last pushed 5d ago), licensed MIT. It adds 30 tokens to every session and 715 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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