backend-web-real-time

backend-web-real-time is a skill for Claude Code, Codex from j4flmao/agent-skills. It costs 74 tokens per session (6,129 once invoked), scanned A, original, MIT.

A guide to real-time audio, video, streaming, and data communication over the internet, including WebRTC systems. WebRTC is a browser technology for direct or server-assisted live communication.

In plain words
What is it for?
Use it to design video calls, live streams, conferences, screen sharing, and real-time data channels.
Why use it?
It helps plan signaling, media servers, network traversal, and deployment for communication that must respond with very little delay.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Use it to design video calls, live streams, conferences, screen sharing, and real-time data channels.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/j4flmao/agent-skills/web-real-time
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add j4flmao/agent-skills --skill web-real-time
Clone the repo
git clone --depth 1 https://github.com/j4flmao/agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for backend-web-real-time

README.md
[![agentmods](https://agentmods.dev/badge/skills/j4flmao/agent-skills/web-real-time/github.svg)](https://agentmods.dev/skills/j4flmao/agent-skills/web-real-time)
Your own site
<a href="https://agentmods.dev/skills/j4flmao/agent-skills/web-real-time"><img src="https://agentmods.dev/badge/skills/j4flmao/agent-skills/web-real-time/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for backend-web-real-time

Your own site · 80×15
<a href="https://agentmods.dev/skills/j4flmao/agent-skills/web-real-time"><img src="https://agentmods.dev/badge/skills/j4flmao/agent-skills/web-real-time.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,129 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.06129
Opus 5 $0.00037 $0.03064
Sonnet 5 $0.00015 $0.01226
Haiku 4.5 $0.00007 $0.00613

Measured 8d ago against content hash e3ebeecdc6d3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

backend-web-real-time scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/backend/web-real-time/SKILL.md · 532 lines

How it starts

The opening of the file, as written. The whole thing — 532 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Web Real-Time Communication

Purpose

Build real-time communication systems: WebRTC signaling, media server architecture (SFU/MCU), TURN/STUN infrastructure, live streaming, and real-time data channels.

Agent Protocol

Trigger

User mentions WebRTC, real-time video/audio, media streaming, SFU, MCU, signaling server, TURN/STUN, live streaming, media server, coturn, or real-time communication infrastructure.

Input Context

  • Use case (video call, live streaming, conferencing, data channel)
  • Expected participant count (1-1, small group <10, large group >10)
  • Network conditions (NAT/firewall, mobile, enterprise)
  • Media types (audio, video, screen share, data channel)
  • Deployment model (self-hosted, hybrid, cloud)
  • Latency requirements (real-time, near-real-time, low-latency streaming)

Output Artifact

Architecture design with signaling protocol, media server topology, TURN/STUN config, client integration code, and deployment infrastructure.

Response Format

No preamble. No postamble. No explanations. No filler/hedging/transitions. Strip articles a/an/the where unambiguous. Compress output.

Completion Criteria

  • Signaling server protocol selected (WebSocket, HTTP, SSE) and implemented
  • Media server architecture chosen (SFU > MCU > P2P mesh) per scale requirements
  • TURN/STUN infrastructure specified with credentials management
  • ICE/STUN/TURN configuration working across target network topologies
  • Media negotiation (SDP offer/answer) flow implemented
  • Client SDK integration complete with reconnection logic
  • Bandwidth estimation and adaptation strategy defined
  • Recording/archiving strategy defined if required
  • Fallback for restricted networks documented

Max Response Length

4096 tokens

Architecture Decision Trees

Topology Selection

Criterion Mesh (P2P) SFU (Selective Forwarding) MCU (Multipoint Control)
Participants 2-4 4-100+ 4-50
Server bandwidth None O(n) — one uplink per peer O(1) — single mixed stream
Client bandwidth O(n^2) — send to all peers O(1) — send once, receive n-1 O(1) — single stream
Latency Lowest Low (no mixing) Higher (mixing delay)
CPU cost Client-side Server relays Server transcodes
Complexity Simplest Moderate High
Fallback STUN only STUN + TURN STUN + TURN

Read the full file on GitHub · 532 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 532 lines · 74 tokens per session scan A e3ebeecdc6d3

Subscribe to this mod's changes

backend-web-real-time is a skill published in the GitHub repository j4flmao/agent-skills (23 stars, last pushed 5d ago), licensed MIT. It adds 74 tokens to every session and 6,129 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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