IrredenEngine: Skill for Claude Code

.claude/skills/render-debug-loop/SKILL.md

render-debug-loop is a skill for Claude Code from jakildev/IrredenEngine. It costs 42 tokens per session (717 once invoked), scanned A, original, MIT.

A skill for investigating visual rendering defects through controlled experiments and evidence. It covers symptoms in geometry, lighting, and different rendering backends, then validates targeted fixes.

In plain words
What is it for?
It is for diagnosing isolated graphics bugs or running an organised rendering audit with captures, experiments, fixes, and reviewable progress.
Why use it?
It replaces blind visual tweaking with testable hypotheses, smaller fixtures, intermediate checks, and recorded validation.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is jakildev/IrredenEngine's own configuration. It tells Claude Code how to work on IrredenEngine itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything IrredenEngine configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jakildev/IrredenEngine. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jakildev/IrredenEngine/master/.claude/skills/render-debug-loop/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jakildev/IrredenEngine

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for render-debug-loop

README.md
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Your own site
<a href="https://agentmods.dev/skills/jakildev/irredenengine/render-debug-loop"><img src="https://agentmods.dev/badge/skills/jakildev/irredenengine/render-debug-loop/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for render-debug-loop

Your own site · 80×15
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Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 717 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00717
Opus 5.5 $0.00017 $0.00287
Sonnet 5.5 $0.00008 $0.00143
Haiku 4.5 $0.00004 $0.00072

Measured 2d ago against content hash 143a9684ff87, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

render-debug-loop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/render-debug-loop/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Render Debug Loop

Scope and progress

For a single defect, identify the symptom and a falsifiable acceptance criterion. For an ongoing audit, maintain an ordered TODO in the existing task or design artifact: distinguish diagnosed, experimentally tested, implemented and validated work. Preserve the user’s priorities when one symptom reveals another. A passing local experiment or an opened PR completes that slice, not the broader assignment. Use the existing commit-and-push workflow for reviewable slices; preserve the session’s authorization and draft/ready preference.

An experiment tests a stated hypothesis by changing a controlled input or implementation and evaluating the resulting evidence. A multi-shot sweep is one experiment, not one iteration per screenshot. Unchanged rebuilds and verification reruns do not create new hypotheses.

There is no fixed iteration cap. After several attempts on the same symptom with no new evidence, reassess the hypothesis, instrumentation or abstraction level; do not keep varying shader constants blindly. Capture a smaller fixture, inspect an intermediate buffer, derive the coordinate transform, or move to independent authorized work while recording the unresolved item. Reassessment is not a reason to end the session or ask for renewed permission. Stop dependent work when it requires missing user input, unavailable capability or an explicit user limit; state that concrete limitation and continue other authorized work where possible.

Investigation

  1. Establish the affected render path and coordinate/data contract. Trace the producer, intermediates and consumer; a visible lighting defect may originate in geometry or depth reconstruction. Treat topic diagnoses as hypotheses, not proof, and read the applicable module instructions before edits.
  2. Choose a discriminating control: a known primitive, isolated pass, paired rendering path or analytical projection. Establish the failure from an adequate existing capture or capture it before changing it. If the demo cannot distinguish the hypotheses, extend its probes, controls or metrics first.
  3. Run the smallest useful experiment using capture and evaluation. Vary one cause at a time where possible. Record combined changes when they are necessary, so their effects are not misattributed.
  4. Decide from evidence: retain and validate a fix, reject an experiment, or refine the hypothesis. Restore rejected edits before the next independent experiment; preserve a patch when the result will be cited. Report an unresolved finding honestly rather than presenting improved screenshots as a complete fix.
  5. Validate the affected contracts and adjacent modes before publishing. Explain remaining limitations and continue the ordered TODO within the user’s scope.

Read the full file on GitHub · 66 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 66 lines · 42 tokens per session scan A 143a9684ff87

Subscribe to this mod's changes

render-debug-loop is a skill published in the GitHub repository jakildev/IrredenEngine (10 stars, last pushed today), licensed MIT. It adds 42 tokens to every session and 717 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

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