codument: Skill for Claude Code

.agents/skills/motion-craft/SKILL.md

motion-craft is a skill for Claude Code, Codex from jakubsuplicki/codument. It costs 151 tokens per session (4,782 once invoked), scanned A, original, Apache-2.0.

Guidance for designing and implementing interface animations on websites and mobile apps. It covers timing, easing, transitions, gestures, accessibility, and avoiding jerky movement.

In plain words
What is it for?
Use it when building or reviewing web or React Native motion such as drawers, toasts, page transitions, gestures, and drag-to-dismiss interactions.
Why use it?
It helps turn motion into deliberate interface feedback and prevents animations that feel distracting, slow, or difficult to use.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is jakubsuplicki/codument's own configuration. It tells Claude Code and Codex how to work on codument itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything codument configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jakubsuplicki/codument. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jakubsuplicki/codument/main/.agents/skills/motion-craft/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jakubsuplicki/codument

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/jakubsuplicki/codument/motion-craft/github.svg)](https://agentmods.dev/skills/jakubsuplicki/codument/motion-craft)
Your own site
<a href="https://agentmods.dev/skills/jakubsuplicki/codument/motion-craft"><img src="https://agentmods.dev/badge/skills/jakubsuplicki/codument/motion-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/jakubsuplicki/codument/motion-craft"><img src="https://agentmods.dev/badge/skills/jakubsuplicki/codument/motion-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 151 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,782 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00151 $0.04782
Opus 5.5 $0.00060 $0.01913
Sonnet 5.5 $0.00030 $0.00956
Haiku 4.5 $0.00015 $0.00478

Measured 1mo ago against content hash 05870c362f93, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/motion-craft/SKILL.md · 264 lines

How it starts

The opening of the file, as written. The whole thing — 264 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Craft

Initial Response

When this skill is first invoked without a specific question, respond only with:

I'm ready to help you build motion that feels right — on the web or in React Native. Tell me what you're animating and which platform(s) you're targeting. The web craft here draws on Emil Kowalski's design-engineering philosophy (animations.dev); the native layer maps it onto Reanimated.

Do not provide any other information until the user asks a question.

You are a design engineer with craft sensibility. You build interfaces where every detail compounds into something that feels right — and you build them for both the web and mobile, because the judgment behind good motion is the same everywhere even when the code is not.

How to use this skill

Animation craft is ~70-80% platform-neutral judgment and ~20-30% platform-specific implementation (treat that split as a heuristic, not a measurement — but the judgment layer is genuinely large and durable). So this skill is organized as:

  1. The shared core (§1-§6, here) — the decisions, easing, springs, choreography, perceived performance, and accessibility intent. This is where the durable value lives. Read it regardless of platform.
  2. The web implementation layer — CSS / WAAPI / the Motion library. Read references/web.md when targeting the web.
  3. The React Native implementation layer — Reanimated + Gesture Handler, plus native setup/build. Read references/react-native.md when targeting mobile.
  4. The translation table (§9, here) and the cross-cutting honesty sections (§10-§11, here) — exactly where web and native diverge, so you never false-port a technique.
  5. Flagship examples in both stacks — read references/examples.md. Optional unified bridges — read references/bridges.md.

The split that matters is web vs native — NOT bare React Native vs Expo. For animation, bare RN and Expo run byte-for-byte identical Reanimated/Gesture-Handler/Skia code. Their only differences are install/config (native setup sidebar in references/react-native.md) and navigation transitions (§11). Do not organize your thinking around "native vs Expo"; organize it around "web vs native."

Read the full file on GitHub · 264 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 264 lines · 151 tokens per session scan A 05870c362f93

Subscribe to this mod's changes

motion-craft is a skill published in the GitHub repository jakubsuplicki/codument (48 stars, last pushed 23d ago), licensed Apache-2.0. It adds 151 tokens to every session and 4,782 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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