layers-interaction-flow

layers-interaction-flow is a skill for Claude Code, Codex from jamiemill/layers-skills. It costs 31 tokens per session (1,023 once invoked), scanned A, original, MIT.

A method for mapping how people move through a product, including available actions, destinations, content, failures, and edge cases.

In plain words
What is it for?
Use it to plan screens and actions for a specific user task, including empty states and failure paths.
Why use it?
It exposes unclear or incomplete interaction flows before they become visual design or implementation problems.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 299repo +1 3mo ago A scan Socket: passSnyk: passSkillSpector: pass 31 tokens original MIT

Good fit Use it to plan screens and actions for a specific user task, including empty states and failure paths.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jamiemill/layers-skills/layers-interaction-flow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jamiemill/layers-skills --skill layers-interaction-flow
Clone the repo
git clone --depth 1 https://github.com/jamiemill/layers-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for layers-interaction-flow

README.md
[![agentmods](https://agentmods.dev/badge/skills/jamiemill/layers-skills/layers-interaction-flow/github.svg)](https://agentmods.dev/skills/jamiemill/layers-skills/layers-interaction-flow)
Your own site
<a href="https://agentmods.dev/skills/jamiemill/layers-skills/layers-interaction-flow"><img src="https://agentmods.dev/badge/skills/jamiemill/layers-skills/layers-interaction-flow/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for layers-interaction-flow

Your own site · 80×15
<a href="https://agentmods.dev/skills/jamiemill/layers-skills/layers-interaction-flow"><img src="https://agentmods.dev/badge/skills/jamiemill/layers-skills/layers-interaction-flow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,023 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 3 May 2026
  • Snyk pass 3 May 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.01023
Opus 5 $0.00015 $0.00511
Sonnet 5 $0.00006 $0.00205
Haiku 4.5 $0.00003 $0.00102

Measured 9d ago against content hash a1ee7fa4d3bd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

layers-interaction-flow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/layers-interaction-flow/SKILL.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/layers-interaction-flow

Assumes /layers-intro has been loaded. This skill is a library of techniques, not a script — see "How to use these skills" there.

The interaction structure and flow layer defines how a person interacts with the product: the places they navigate, the affordances available, the content presented, and the flow between states. It sits above the conceptual model (which defines what exists) and below the surface (which defines how it looks).

A breadboard is always for a particular user in a particular situation doing a particular job. Know which job story before you start.


The decisions this layer makes

  • The distinct places this flow moves through
  • What the user can do in each place, and where each action leads
  • What content each place needs to show
  • What happens on failure paths, empty states, and edge cases
  • Whether the flow is as simple as it can be while still serving the job

If the conceptual model beneath isn't stable, flows built on it often need redoing — check that first.


Disciplines — what keeps a flow honest

  • Every affordance has a named destination. "Submit → where?" If you can't name it, it's an unmade decision.
  • Edges are required steps, not afterthoughts. Breadboard the failure paths (validation, server error, disconnection, timeout, concurrent edit), the empty and loading states, the post-action state, and the cancel path. Each gap is an unmade design decision — name it.
  • No broken objects. For each conceptual-model object in this flow, its attributes and actions should be available together — not scattered across screens with no cross-linking.
  • No isolated objects. Each model relationship should be visible and navigable in the flow, or there should be a deliberate decision that it needn't be.
  • Vocabulary matches the model's ubiquitous language.
  • Naming places is a design decision — descriptive and user-meaningful ("Referral dashboard", not "Page 3").
  • Keep it minimal. More than 5–6 places for a single job story is a signal to look for what can be collapsed.

Read the full file on GitHub · 76 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 76 lines · 31 tokens per session scan A a1ee7fa4d3bd

Subscribe to this mod's changes

layers-interaction-flow is a skill published in the GitHub repository jamiemill/layers-skills (299 stars, last pushed 3mo ago), licensed MIT. It adds 31 tokens to every session and 1,023 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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