Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add JBurlison/WoWAddonAPIAgents --skill wow-ui-skinninggit clone --depth 1 https://github.com/JBurlison/WoWAddonAPIAgentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-ui-skinning)<a href="https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-ui-skinning"><img src="https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-ui-skinning/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jburlison/wowaddonapiagents/wow-ui-skinning"><img src="https://agentmods.dev/badge/skills/jburlison/wowaddonapiagents/wow-ui-skinning.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.00993 |
| Opus 5.5 | $0.00026 | $0.00397 |
| Sonnet 5.5 | $0.00013 | $0.00199 |
| Haiku 4.5 | $0.00006 | $0.00099 |
Grade A, and why
wow-ui-skinning scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 36 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Skin Blizzard UI without a framework dependency
Use this skill when the requested interface already belongs to Blizzard. For new addon-owned windows or controls with native styling, use wow-native-ui. For the overall design and testing choices, follow wow-addon-development, honoring answers already given.
Establish the surface and target
Resolve Retail, Forever, Classic progression, or their requested combination with wow-client-targets. Identify the exact window, intended visual change, and behaviors to retain. A character-frame redesign can alter ornament, spacing, fonts and layout while preserving equipment interaction, tooltips, tabs and the model. A request to replace those behaviors is a larger functional feature, not an incidental skin change.
Pin the selected client's source, then trace its owning TOC, selected XML/Lua variants, construction, update methods and data binding. Confirm frame and region identities from source and the actual client. A similarly named frame on another client is not a compatibility contract. Use the character and spellbook recipes as researched entry points, not universal object paths.
Implement a small skin layer
Read skinning architecture for module boundaries, load timing, repeated updates, pooling, safe hooks and disable behavior. Keep theme tokens separate from client adapters and per-window modules. Enable only the modules the user requested.
- Style existing controls where that meets the design. Keep their scripts, action attributes, hit targets, keyboard/gamepad behavior and state indicators. Add addon-owned decoration only when its layering and input behavior are understood.
- Separate one-time setup from state refresh. A frame may survive many different spell, item or list-row bindings. Repaint when Blizzard changes state; do not repeatedly create frames or install hooks.
- Prefer a narrow post-hook or documented callback at the actual visual update point.
hooksecurefuncdoes not grant protected access or make mutations within its callback safe. Verify the selected client's hook and widget contracts through FrameXML and widget APIs. - Treat NineSlice pieces, border art, masks, icon state, selected tabs and disabled states separately. Do not recursively strip every texture, hide every region, replace existing scripts, or disable a whole draw layer just to remove an ornament.
- Defer restricted mutations while in combat; re-resolve the current object and desired state afterward. Do not cache restricted values or assume an unprotected parent makes every child safe. Apply secret-value and taint rules for the verified client and operation.
- If another addon already skins the same surface, expose a per-module opt-out or explicitly coordinate ownership. Avoid competing hooks that continually undo each other's changes.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 36 lines · 65 tokens per session scan A 378201a5b6b4
wow-ui-skinning is a skill published in the GitHub repository JBurlison/WoWAddonAPIAgents (73 stars, last pushed 3d ago), licensed MIT. It adds 65 tokens to every session and 993 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-06.
wow-ui-skinning compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| wow-ui-skinningJBurlison/WoWAddonAPIAgents | Skill | 73 | 3d ago | MIT | A | 65 | Claude Code |
| webgl-holographic-foilnexu-io/open-design | Skill | 107k | today | Apache-2.0 | A | 41 | Claude Code, Codex |
| html-ppt-hermes-cyber-terminalnexu-io/open-design | Skill | 107k | today | Apache-2.0 | A | 53 | Claude Code, Codex |
| html-ppt-taste-brutalistnexu-io/open-design | Skill | 107k | today | Apache-2.0 | A | 78 | Claude Code, Codex |
| visual-ralphYeachan-Heo/oh-my-codex | Skill | 34k | today | MIT | A | 52 | Codex |
| glance-canonical-layoutsandroid/skills | Skill | 10k | 2d ago | Apache-2.0 | A | 56 | Claude Code |
| accessibilitymicrosoft/hve-core | Skill | 1.6k | yesterday | MIT | A | 47 | Claude Code |