vinyl-dig

vinyl-dig is a skill for Claude Code, Codex from jdpalumbo2/workbench. It costs 68 tokens per session (1,309 once invoked), scanned A, original, MIT.

A read-only workflow for checking online record-shop catalogues in parallel and producing a ranked vinyl buying list. It compares candidate prices with Discogs, a record marketplace and music database, then groups the results into tiers.

In plain words
What is it for?
Use it to crawl specified shops, collect available records, compare them with Discogs, score and deduplicate candidates, and organise the results for a local record-shopping trip.
Why use it?
It turns scattered shop searches into one deduplicated list while making clear which listings were actually found. It also gives price comparisons and separates stronger buys from weaker ones.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jdpalumbo2/workbench/vinyl-dig
Any agent
npx skills add jdpalumbo2/workbench --skill vinyl-dig
Clone the repo
git clone --depth 1 https://github.com/jdpalumbo2/workbench

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vinyl-dig

README.md
[![agentmods](https://agentmods.dev/badge/skills/jdpalumbo2/workbench/vinyl-dig.svg)](https://agentmods.dev/skills/jdpalumbo2/workbench/vinyl-dig)
Your own site
<a href="https://agentmods.dev/skills/jdpalumbo2/workbench/vinyl-dig"><img src="https://agentmods.dev/badge/skills/jdpalumbo2/workbench/vinyl-dig.svg" alt="Measured on agentmods" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,309 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.01309
Opus 5 $0.00034 $0.00655
Sonnet 5 $0.00014 $0.00262
Haiku 4.5 $0.00007 $0.00131

Measured 5d ago against content hash 88526595fe98, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

vinyl-dig scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/vinyl-dig/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Vinyl Dig

Overview

Turns "go see what's in stock at my local shops" into a parallel, read-only crawl with a scored, deduped buy list at the end — never a hallucinated listing. One subagent per shop, dispatched concurrently, each returning structured candidates; a synthesis pass benchmarks against Discogs and tiers the result.

Originated in Johnny's shelf repo (music/.claude/commands/vinyl-dig.md + music/.claude/agents/shop-crawler.md, Chicago shop list). Promoted here 2026-08-21 so it isn't locked to one repo. The crawl mechanics and scoring rubric below are the portable part; the shop list, seed artists, and collection data are not — they live in the calling project and get named at invocation time.

What the calling project must provide

This skill reads project-local files; it has no data of its own. Before running it, confirm the project has:

  • A shop directive — one file (name it anything, e.g. chicago-shops.md) listing shops, neighborhoods, tiers, and standing dig rules (formats/condition/budget discipline). Johnny's version also carries a "route clusters" section for planning a physical trip, which is optional.
  • A catalog access map — working URLs/API endpoints per shop (Shopify /products.json, a storefront's own catalog JSON, Discogs seller storefronts) plus known gotchas (403s, stale info-only catalogs). Crawling blind against a shop site that blocks scrapers wastes the round.
  • A collection ledger (collection.csv or equivalent) — to dedupe against what's already owned.
  • A wantlist (wantlist.csv or equivalent) — to flag high-conviction matches.
  • A taste/verdict store (taste-db.csv or equivalent) — to never re-pitch a passed record, and to score fit for the rest.

If any of these don't exist yet, say so and stop rather than crawling without a dedupe or scoring basis — a buy list that recommends an owned or already-passed record is worse than no buy list.

Running the dig

  1. Read the shop directive and the catalog access map first. Confirm the shop list and per-shop crawl method (native catalog vs. Discogs storefront) are current — a shop's site changes shape often enough that a stale access map produces zero candidates silently.
  2. Stay in plan mode and propose the crawl before running it: which shops, which URLs/endpoints per shop, genre/label filters, subagent layout. Wait for approval. This catches a stale or wrong shop list before burning a full crawl on it.
  3. Dispatch one subagent per shop, in parallel, each read-only (never writes files), each returning: artist, title, label/cat#, format, year/pressing, price, media + sleeve condition, listing URL, and which taste target it fills. Each subagent's prompt should carry: the shop's catalog/storefront URL, the hard filters (format rules, condition floor, "already owned" check against the collection ledger), and the benchmark instruction (price vs. Discogs stats → steal/fair/toppy).
  4. Never fabricate a listing. Every candidate needs a URL actually fetched this session. A shop with a broken or blocked catalog is a reported gap, not a silently empty result folded into "nothing found."
  5. Synthesize: dedupe against the collection ledger and taste-db passed rows, flag wantlist matches, score confidence/fit (see rubric below — adapt to whatever scoring the project's own taste-db uses if it differs), and build a tiered buy list ("best cart under $X" if the project sets a budget ceiling, otherwise ranked by desire band).
  6. Write the report to a file the calling project expects (Johnny's convention: vinyl-recommendations.md), or ask where it should land if unclear.

Read the full file on GitHub · 90 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 90 lines · 68 tokens per session scan A 88526595fe98

Subscribe to this mod's changes

vinyl-dig is a skill published in the GitHub repository jdpalumbo2/workbench (1 stars, last pushed 2d ago), licensed MIT. It adds 68 tokens to every session and 1,309 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.