apply-cross-hatching-technique

apply-cross-hatching-technique is a skill for Claude Code from jeffreytse/grimoire-core. It costs 47 tokens per session (1,309 once invoked), scanned A, original, MIT.

A drawing method that creates shading, texture, and three-dimensional form by layering lines at different angles, weights, and spacings.

In plain words
What is it for?
Use it for ink or pencil illustrations, technical and architectural drawings, comic art, engravings, and medical illustrations.
Why use it?
It provides a controlled way to build tones and volume using only lines, without blending tools or materials.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the grimoire-art plugin — 18 skills shipped together

Good fit Use it for ink or pencil illustrations, technical and architectural drawings, comic art, engravings, and medical illustrations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jeffreytse/grimoire-core/apply-cross-hatching-technique
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jeffreytse/grimoire-core --skill apply-cross-hatching-technique
Clone the repo
git clone --depth 1 https://github.com/jeffreytse/grimoire-core

Made for: Claude Code.

Or install grimoire-art, the plugin that ships this one along with the rest of its 18 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for apply-cross-hatching-technique

README.md
[![agentmods](https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/apply-cross-hatching-technique/github.svg)](https://agentmods.dev/skills/jeffreytse/grimoire-core/apply-cross-hatching-technique)
Your own site
<a href="https://agentmods.dev/skills/jeffreytse/grimoire-core/apply-cross-hatching-technique"><img src="https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/apply-cross-hatching-technique/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for apply-cross-hatching-technique

Your own site · 80×15
<a href="https://agentmods.dev/skills/jeffreytse/grimoire-core/apply-cross-hatching-technique"><img src="https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/apply-cross-hatching-technique.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,309 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.01309
Opus 5 $0.00023 $0.00655
Sonnet 5 $0.00009 $0.00262
Haiku 4.5 $0.00005 $0.00131

Measured 10d ago against content hash caaeee4ec9fb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

apply-cross-hatching-technique scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/art/drawing/skills/apply-cross-hatching-technique/SKILL.md · 81 lines

How it starts

The opening of the file, as written. The whole thing — 81 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apply Cross-Hatching Technique

Build convincing tonal gradients and surface texture in ink or pencil drawings by systematically controlling line angle, spacing, and layering direction to create form through cross-hatching.

Why This Is Best Practice

Why best: Cross-hatching produces controllable, reproducible tonal gradation and volume using only line direction, spacing, and layering — no blending tools or materials required, and it scales cleanly from small illustrations to large technical plates. Adopted by: Cross-hatching is the standard tonal technique in technical illustration, architectural drawing, comic art (Leyendecker, Breccia, Mignola), engraving (Dürer), and medical illustration. The Society of Illustrators and GNSI (Guild of Natural Science Illustrators) both list cross-hatching as a core technical skill. Architectural sketching standards (from Ching's "Architectural Graphics") rely on cross-hatching for presenting materials and shadow in hand drawings. Impact: Dürer's woodcuts demonstrate that systematic cross-hatching creates convincing volume and texture indistinguishable from painting at distance — achieved entirely through line direction and density control. Random or inconsistent hatching produces visual noise rather than form. Controlled cross-hatching is faster than stippling for equivalent tonal coverage and more scalable for reproduction than smooth graphite gradients.

Steps

1. Understand the four hatching types

Master each in isolation before combining:

  1. Hatching (parallel lines): lines in one direction; spacing controls value (close = dark, far = light)
  2. Cross-hatching (two directions): second set of lines at 60–90° to the first; produces darker values
  3. Contour hatching: lines follow the surface form (curved lines on a sphere, cylindrical lines on a column); adds structural information
  4. Scumbling/circular hatching: small overlapping ovals; produces soft texture; useful for rough surfaces

Read the full file on GitHub · 81 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 81 lines · 47 tokens per session scan A caaeee4ec9fb

Subscribe to this mod's changes

apply-cross-hatching-technique is a skill published in the GitHub repository jeffreytse/grimoire-core (4 stars, last pushed 21d ago), licensed MIT. It adds 47 tokens to every session and 1,309 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.