apply-economy-of-force

apply-economy-of-force is a skill for Claude Code from jeffreytse/grimoire-core. It costs 49 tokens per session (2,661 once invoked), scanned A, original, MIT.

A planning principle for winning while preserving the resources and value needed afterward. It calls for using only the amount of effort or force that the situation requires.

In plain words
What is it for?
It helps plan competitive campaigns, allocate limited resources, set escalation levels, and keep capacity for later work.
Why use it?
It helps prevent pyrrhic victories, where winning one contest leaves the organisation weakened or destroys what it was trying to gain.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the grimoire-business plugin — 156 skills shipped together

Good fit It helps plan competitive campaigns, allocate limited resources, set escalation levels, and keep capacity for later work.

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Install with agentmods
npx agentmods add skills/jeffreytse/grimoire-core/apply-economy-of-force
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jeffreytse/grimoire-core --skill apply-economy-of-force
Clone the repo
git clone --depth 1 https://github.com/jeffreytse/grimoire-core

Made for: Claude Code.

Or install grimoire-business, the plugin that ships this one along with the rest of its 156 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for apply-economy-of-force

README.md
[![agentmods](https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/apply-economy-of-force/github.svg)](https://agentmods.dev/skills/jeffreytse/grimoire-core/apply-economy-of-force)
Your own site
<a href="https://agentmods.dev/skills/jeffreytse/grimoire-core/apply-economy-of-force"><img src="https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/apply-economy-of-force/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for apply-economy-of-force

Your own site · 80×15
<a href="https://agentmods.dev/skills/jeffreytse/grimoire-core/apply-economy-of-force"><img src="https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/apply-economy-of-force.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,661 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.02661
Opus 5.5 $0.00020 $0.01064
Sonnet 5.5 $0.00010 $0.00532
Haiku 4.5 $0.00005 $0.00266

Measured 1mo ago against content hash ce21b5118c7d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

apply-economy-of-force scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/business/strategy/skills/apply-economy-of-force/SKILL.md · 126 lines

How it starts

The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Apply Economy of Force

Win in ways that preserve the value of what you are competing for, use no more force than the situation requires, and maintain reserves sufficient for follow-on engagements.

Why This Is Best Practice

Origin: Chapter 3 of The Art of War opens with one of Sun Tzu's least-quoted but most important principles: "In the practical art of war, the best thing of all is to take the enemy's country whole and intact; to shatter and destroy it is not so good. So, too, it is better to recapture an army entire than to destroy it, better to capture a regiment, a detachment, or a company entire than to destroy them." (Ch.3, Giles trans.) Chapter 2 reinforces the resource dimension: prolonged campaigns exhaust the victor alongside the defeated. The general who wins quickly and proportionately preserves the capacity to win again.

Adopted by: Economy of force is a named principle in every major military doctrine — US Army, NATO, and Prussian Clausewitzian tradition all formalise it. In business, Grove's Only the Paranoid Survive documents how Intel's response to the strategic inflection point of RISC processors preserved Intel's core while allowing the threat to play out, rather than committing maximum force to a response that might have destroyed the business model it was defending. Buffett's approach to competitive acquisition — preserving the management culture and autonomy of acquired companies — is economy of force applied to M&A.

Impact: Pyrrhic victories are common and decisive. A price war that wins market share but destroys industry margin is a pyrrhic victory — the victor leads a market no longer worth leading. An acquisition that extracts synergies but destroys the talent and culture that created the value is a pyrrhic victory. A negotiation that extracts maximum terms but destroys the supplier relationship is a pyrrhic victory. In each case, the win eliminates the future value it was meant to capture.

Why best: The natural competitive instinct is to win by as much as possible — overwhelming force, maximum pressure, complete defeat. Economy of force argues the opposite: use proportionate force, preserve the prize, retain capacity for follow-on action. A decisive but non-destructive victory positions you for the next campaign; a pyrrhic victory leaves you weakened at the moment of winning.

Read the full file on GitHub · 126 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 126 lines · 49 tokens per session scan A ce21b5118c7d

Subscribe to this mod's changes

apply-economy-of-force is a skill published in the GitHub repository jeffreytse/grimoire-core (5 stars, last pushed 5d ago), licensed MIT. It adds 49 tokens to every session and 2,661 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.