design-incident-response

design-incident-response is a skill for Claude Code from jeffreytse/grimoire-core. It costs 21 tokens per session (971 once invoked), scanned A, original, MIT.

A structured process for handling incidents in a production system, such as an outage, data loss, or serious service failure. It defines severity levels, response roles, communication, and follow-up.

In plain words
What is it for?
Use it to create incident roles, severity criteria, response procedures, stakeholder updates, and blameless post-incident reviews.
Why use it?
It prevents emergencies from becoming uncoordinated firefighting. Responders know who makes decisions, who communicates, and how to reduce repeat incidents.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the grimoire-business plugin — 145 skills shipped together

Good fit Use it to create incident roles, severity criteria, response procedures, stakeholder updates, and blameless post-incident reviews.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jeffreytse/grimoire-core/design-incident-response
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jeffreytse/grimoire-core --skill design-incident-response
Clone the repo
git clone --depth 1 https://github.com/jeffreytse/grimoire-core

Made for: Claude Code.

Or install grimoire-business, the plugin that ships this one along with the rest of its 145 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-incident-response

README.md
[![agentmods](https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/design-incident-response/github.svg)](https://agentmods.dev/skills/jeffreytse/grimoire-core/design-incident-response)
Your own site
<a href="https://agentmods.dev/skills/jeffreytse/grimoire-core/design-incident-response"><img src="https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/design-incident-response/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-incident-response

Your own site · 80×15
<a href="https://agentmods.dev/skills/jeffreytse/grimoire-core/design-incident-response"><img src="https://agentmods.dev/badge/skills/jeffreytse/grimoire-core/design-incident-response.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 971 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.00971
Opus 5 $0.00010 $0.00485
Sonnet 5 $0.00004 $0.00194
Haiku 4.5 $0.00002 $0.00097

Measured 7d ago against content hash 9427e097e477, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

design-incident-response scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/business/operations/skills/design-incident-response/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Incident Response

Build a structured incident response process that minimizes customer impact, coordinates responders, and prevents recurrence.

Why This Is Best Practice

Adopted by: Google SRE, PagerDuty, Atlassian, AWS, and organizations following NIST SP 800-61 as the federal standard for incident handling Impact: Organizations with a documented incident response process resolve incidents 28% faster and have 50% lower repeat-incident rates than those without (PagerDuty State of Digital Operations, 2022)

Why best: Without a defined process, incidents devolve into heroics — one person firefighting while everyone else watches. A defined incident command structure, clear roles, and a blameless postmortem loop convert incidents into organizational learning.

Steps

  1. Define severity levels — Create 3–4 tiers (SEV1–SEV3 or P0–P3) with explicit, measurable criteria: "SEV1 = customer-facing service unavailable for >1% of users or data loss." Avoid vague language like "significant impact."
  2. Assign incident command roles — Incident Commander (IC): owns the incident and decisions. Communications Lead: updates stakeholders. Subject Matter Experts (SMEs): do the technical work. No one plays two roles during a SEV1.
  3. Create the alert-to-acknowledge SLA — Define time limits per severity: SEV1 = 5 min page, 15 min acknowledge; SEV2 = 30 min. Document escalation path if the primary on-call does not respond.
  4. Build the incident channel template — On-call tooling should auto-create a dedicated channel with: severity, incident summary, IC assigned, customer impact, and links to runbooks. Standardize the format so responders orient instantly.
  5. Define the update cadence — SEV1: status update every 15 minutes to stakeholders. SEV2: every 30 minutes. Updates follow the format: Current state / Actions taken / Next action / ETA. No open-ended updates.
  6. Conduct blameless postmortem within 48 hours — Document timeline, contributing factors (no "root cause" — systems have multiple causes), and action items with owners and due dates. Publish internally.
  7. Track postmortem action items — Assign each item to a team with a sprint commitment. Review completion in the next postmortem. Untracked items repeat the incident.

Read the full file on GitHub · 53 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 53 lines · 21 tokens per session scan A 9427e097e477

Subscribe to this mod's changes

design-incident-response is a skill published in the GitHub repository jeffreytse/grimoire-core (4 stars, last pushed 22d ago), licensed MIT. It adds 21 tokens to every session and 971 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.