resolve-mcp: Skill for Claude Code

.claude/skills/dolby-vision/SKILL.md

dolby-vision is a skill for Claude Code from jenkinsm13/resolve-mcp. It costs 53 tokens per session (1,132 once invoked), scanned A, original, MIT.

A Dolby Vision delivery workflow for DaVinci Resolve. Dolby Vision is a system for delivering high-dynamic-range video with extra information that helps compatible displays adjust the picture.

In plain words
What is it for?
Preparing Dolby Vision exports for social media, streaming, broadcast, cinema, or OTT services using the requested profile version and optional format or codec.
Why use it?
It brings profile selection, analysis, optional midtone adjustment, and rendering into one delivery process for different distribution targets.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

This is jenkinsm13/resolve-mcp's own configuration. It tells Claude Code how to work on resolve-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything resolve-mcp configures →

Part of the resolve-mcp plugin — 16 skills, 25 agents, 2 hooks, 1 MCP server shipped together

Reuse

Borrowing it

Nothing to install: this file belongs to jenkinsm13/resolve-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jenkinsm13/resolve-mcp/main/.claude/skills/dolby-vision/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jenkinsm13/resolve-mcp

Made for: Claude Code.

Or install resolve-mcp, the plugin that ships this one along with the rest of its 16 skills, 25 agents, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dolby-vision

README.md
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Your own site
<a href="https://agentmods.dev/skills/jenkinsm13/resolve-mcp/dolby-vision"><img src="https://agentmods.dev/badge/skills/jenkinsm13/resolve-mcp/dolby-vision/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dolby-vision

Your own site · 80×15
<a href="https://agentmods.dev/skills/jenkinsm13/resolve-mcp/dolby-vision"><img src="https://agentmods.dev/badge/skills/jenkinsm13/resolve-mcp/dolby-vision.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,132 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.01132
Opus 5 $0.00026 $0.00566
Sonnet 5 $0.00011 $0.00226
Haiku 4.5 $0.00005 $0.00113

Measured 9d ago against content hash bd513881e2ee, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

dolby-vision scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/dolby-vision/SKILL.md · 108 lines

How it starts

The opening of the file, as written. The whole thing — 108 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/dolby-vision — Dolby Vision Render Pipeline

Full Dolby Vision delivery in one command: set the DV profile, run the analyzer, optionally adjust the midtone detail slider, and render.

Arguments

User provides a Dolby Vision profile version and optionally a format/codec and midtone adjustment.

Shorthand DV Profile Use Case
8.4 or social or streaming (default) Profile 8.4 YouTube, Instagram, TikTok, streaming platforms. Player-led HDR-to-SDR mapping. Most compatible.
8.1 or broadcast Profile 8.1 Broadcast, cable. Backward compatible with HDR10.
5 or cinema or theatrical Profile 5 Theatrical/cinema. Dual-layer, highest quality. Requires Studio.
7 or ott Profile 7 OTT streaming (Netflix, Disney+). Single RPU, mel/fel.

Workflow

1. Set Dolby Vision project settings

Use resolve_get_project_settings first to read current color science and DV settings. Then use resolve_set_project_setting to configure:

  • colorScienceMode — should be davinciYRGBColorManagedv2 or davinciYRGB for DV workflows
  • Dolby Vision version/profile — set via the appropriate project setting key
  • Check that the project is in HDR (wide gamut / high dynamic range)

Read all project settings and look for any keys containing "dolby", "DolbyVision", "hdr", or "HDR" to find the exact setting names for this Resolve version. Common keys include:

  • dolbyVisionVersion or DolbyVisionVersion
  • dolbyVisionContentType
  • hdrMasteringLuminanceMax
  • hdrMasteringLuminanceMin

2. Run Dolby Vision analyzer

Use resolve_analyze_dolby_vision to scan the timeline and generate L1/L2/L5 metadata. This must complete before rendering.

Then use resolve_optimize_dolby_vision to refine the metadata for spec compliance.

3. Lower midtone detail (optional but recommended)

Dolby Vision content often benefits from slightly reduced midtone detail to avoid harsh HDR transitions. Unless the user says otherwise, lower the midtone adjustment:

Read the full file on GitHub · 108 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 108 lines · 53 tokens per session scan A bd513881e2ee

Subscribe to this mod's changes

dolby-vision is a skill published in the GitHub repository jenkinsm13/resolve-mcp (6 stars, last pushed 4mo ago), licensed MIT. It adds 53 tokens to every session and 1,132 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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