creatures

creatures is a skill for Claude Code from jerpint/woltspace. It costs 59 tokens per session (800 once invoked), scanned A, original, MIT.

A tool for creating named custom identities for software agents and assigning them to agent sessions. Each identity can have a name, emoji, model choice, and default role within one of three predefined sizes.

In plain words
What is it for?
Use it to list, add, remove, or assign custom agent identities.
Why use it?
It lets a team distinguish agents and give them a consistent role or appearance without changing the underlying size or site settings. Changes are confirmed before they take effect in the next session.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions Codex.

Part of the woltspace plugin — 23 skills shipped together

Good fit Use it to list, add, remove, or assign custom agent identities.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jerpint/woltspace/creatures
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jerpint/woltspace --skill creatures
Clone the repo
git clone --depth 1 https://github.com/jerpint/woltspace

Made for: Claude Code.

Or install woltspace, the plugin that ships this one along with the rest of its 23 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for creatures

README.md
[![agentmods](https://agentmods.dev/badge/skills/jerpint/woltspace/creatures/github.svg)](https://agentmods.dev/skills/jerpint/woltspace/creatures)
Your own site
<a href="https://agentmods.dev/skills/jerpint/woltspace/creatures"><img src="https://agentmods.dev/badge/skills/jerpint/woltspace/creatures/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for creatures

Your own site · 80×15
<a href="https://agentmods.dev/skills/jerpint/woltspace/creatures"><img src="https://agentmods.dev/badge/skills/jerpint/woltspace/creatures.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 800 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.00800
Opus 5.5 $0.00024 $0.00320
Sonnet 5.5 $0.00012 $0.00160
Haiku 4.5 $0.00006 $0.00080

Measured 14d ago against content hash bb92238daa17, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

creatures scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

container/skills/creatures/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Creatures: register one, or change a wolt's

The lodge has three sizes: 🦦 otter (quick), 🦫 beaver (builder) and 🦝 raccoon (thinker). A custom creature is a new identity on one of them: its own name and emoji, optionally its own model per engine and a default role. It behaves exactly like its size: the same site, tier and lore. Only the name and emoji change, everywhere the lodge shows a wolt (Telegram, Slack, the lodge, the TUI, its site).

Custom creatures live in the lodge's settings. Change them only with the commands below, never by editing woltspace.json or a wolt.json by hand.

Always confirm first

Before you register, remove or assign a creature, tell the user exactly what will change and wait for a yes. That includes changing your own creature. For example:

I'll register ⭐ star (raccoon-sized, codex model gpt-6-astra) and make alpha a star. Its next session will show ⭐; this session stays as it is. Go?

Commands

woltspace creature list                     # the sizes and the lodge's custom creatures
woltspace creature add star --emoji ⭐ --size raccoon \
  --model codex=gpt-6-astra --role "Reviewer and planner"
woltspace creature assign alpha star        # change a wolt's creature
woltspace creature rm star                   # only when no wolt is one
  • name: lowercase letters, digits and hyphens. Built-in names (raccoon, wolf, dog, ...) are taken.
  • --size: what it behaves like: otter, beaver or raccoon.
  • --model HARNESS=MODEL: optional, repeatable. The id must be one the engine offers (GET /harnesses lists them). An engine without one uses the size's default.
  • --role: optional. The default role for a new wolt of this creature.
  • add never overwrites: to change a creature, rm it (no wolt may be one) and add it again.

What assign changes, and when

woltspace creature assign <wolt> <type> changes only the wolt's creature type. It prints what the wolt keeps:

  • Its own pins win. A model or harness set on the wolt itself stays and still applies. Then comes the creature's own model, then the size's default.
  • Its role stays. A creature's role is only a default for new wolts.
  • Next session. A running session keeps the model and settings it started with. Tell the user the change shows from the wolt's next session.
  • A starter site that still shows the old creature's emoji switches to the new one. A site emoji the wolt chose itself stays.

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 14d ago First seen · 69 lines · 59 tokens per session scan A bb92238daa17

Subscribe to this mod's changes

creatures is a skill published in the GitHub repository jerpint/woltspace (22 stars, last pushed yesterday), licensed MIT. It adds 59 tokens to every session and 800 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-28.

Related

creatures compared with skills from other repositories

creatures next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
creaturesjerpint/woltspaceSkill22yesterdayMITA59Claude Code
imagegenopenai/codexSkill135ktodayApache-2.0A113Codex
playwright-climicrosoft/playwrightSkill100ktodayApache-2.0A19Claude Code
local-ai-agentsmicrosoft/ai-agents-for-beginnersSkill79k4d agoMITA200Claude Code, Codex
browser-automationopenclaw/openclawSkill394ktodayMITA36Claude Code
systematic-debuggingobra/superpowersSkill316k7d agoMITA21Claude Code
next-cache-components-adoptionvercel/next.jsSkill143ktodayMITA95Claude Code