engine-settings

engine-settings is a skill for Claude Code from jerpint/woltspace. It costs 45 tokens per session (743 once invoked), scanned A, original, MIT.

Instructions for changing the coding agent's own effort setting and saving it in the current project's folder.

In plain words
What is it for?
Use them when a user asks to change the agent's effort level for future work or for the current session.
Why use it?
They prevent a setting change from affecting other projects that share the same home configuration, and preserve unrelated settings.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: reads .claude/ paths; reads ~/.codex paths; mentions Codex.

Part of the woltspace plugin — 23 skills shipped together

Good fit Use them when a user asks to change the agent's effort level for future work or for the current session.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jerpint/woltspace/engine-settings
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jerpint/woltspace --skill engine-settings
Clone the repo
git clone --depth 1 https://github.com/jerpint/woltspace

Made for: Claude Code.

Or install woltspace, the plugin that ships this one along with the rest of its 23 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for engine-settings

README.md
[![agentmods](https://agentmods.dev/badge/skills/jerpint/woltspace/engine-settings/github.svg)](https://agentmods.dev/skills/jerpint/woltspace/engine-settings)
Your own site
<a href="https://agentmods.dev/skills/jerpint/woltspace/engine-settings"><img src="https://agentmods.dev/badge/skills/jerpint/woltspace/engine-settings/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for engine-settings

Your own site · 80×15
<a href="https://agentmods.dev/skills/jerpint/woltspace/engine-settings"><img src="https://agentmods.dev/badge/skills/jerpint/woltspace/engine-settings.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 743 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.00743
Opus 5.5 $0.00018 $0.00297
Sonnet 5.5 $0.00009 $0.00149
Haiku 4.5 $0.00005 $0.00074

Measured 24d ago against content hash 0af10bfb5f4c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

engine-settings scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

container/skills/engine-settings/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Engine settings: change your own effort

Your engine (Claude, Codex, ...) has settings the lodge does not manage, such as how much effort you put into each answer. When the user asks you to change one, set it yourself, in your engine's own config file inside your wolt folder.

Never touch the shared files

On a native lodge every wolt runs under the owner's home, so ~/.claude/ and ~/.codex/ are shared by all wolts. A change there changes every wolt. Only write inside your wolt folder (your current working directory).

Claude

Persistent, from your next session:

  • File: .claude/settings.json in your wolt folder.
  • Key: "effortLevel", one of low, medium, high, xhigh.
  • max can't be saved: Claude ignores "effortLevel": "max" in a settings file and starts at its default. max only works for one session (below). If the user asks for max, save xhigh and tell them how to get max now.
  • Merge it into the existing JSON. Keep every other key; the file may hold permissions and other settings.

This folder setting wins over the owner's own default, including a per-model default. The start screen shows it: Opus ... with low effort.

Right now, for this session only: the user can type /effort, pick a level and press s ("this session only"). Pressing Enter instead saves the level to the owner's shared settings and changes every wolt: tell the user to press s.

Codex

Persistent, from your next session:

  • File: .codex/config.toml in your wolt folder.
  • Key: model_reasoning_effort = "<level>", using a level your model lists (low, medium, high, ...).
  • It must be a top-level key, above the first [table] line. The lodge keeps tables such as [shell_environment_policy] and [projects."..."] in this file. A key appended at the end lands inside the last table, and Codex won't read it as the effort setting. Put it on the first line (or replace the existing top-level line), and keep every other line.
  • Check it parses, with the key at the top level: python3 -c 'import tomllib;print(tomllib.load(open(".codex/config.toml","rb")).get("model_reasoning_effort"))' must print your level.

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 24d ago First seen · 69 lines · 45 tokens per session scan A 0af10bfb5f4c

Subscribe to this mod's changes

engine-settings is a skill published in the GitHub repository jerpint/woltspace (22 stars, last pushed today), licensed MIT. It adds 45 tokens to every session and 743 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-17.

Related

engine-settings compared with skills from other repositories

engine-settings next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
engine-settingsjerpint/woltspaceSkill22todayMITA45Claude Code
imagegenopenai/codexSkill134ktodayApache-2.0A113Codex
local-ai-agentsmicrosoft/ai-agents-for-beginnersSkill79k3d agoMITA200Claude Code, Codex
playwright-climicrosoft/playwrightSkill100ktodayApache-2.0A19Claude Code
browser-automationopenclaw/openclawSkill394ktodayMITA36Claude Code
systematic-debuggingobra/superpowersSkill315k6d agoMITA21Claude Code
next-cache-components-adoptionvercel/next.jsSkill143ktodayMITA95Claude Code