Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jianshuo/claude-skills --skill wjs-editing-multicamgit clone --depth 1 https://github.com/jianshuo/claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jianshuo/claude-skills/wjs-editing-multicam)<a href="https://agentmods.dev/skills/jianshuo/claude-skills/wjs-editing-multicam"><img src="https://agentmods.dev/badge/skills/jianshuo/claude-skills/wjs-editing-multicam/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jianshuo/claude-skills/wjs-editing-multicam"><img src="https://agentmods.dev/badge/skills/jianshuo/claude-skills/wjs-editing-multicam.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00109 | $0.03255 |
| Opus 5 | $0.00055 | $0.01628 |
| Sonnet 5 | $0.00022 | $0.00651 |
| Haiku 4.5 | $0.00011 | $0.00326 |
Grade A, and why
wjs-editing-multicam scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 153 lines — stays where its author put it; the contents beside it link to each section on GitHub.
wjs-editing-multicam
Combine N synced camera angles into a single rendered MP4. Decisions are audio-energy-driven only — the cam with the loudest mic each second wins. Output is hard cuts (or hard cuts plus a corner PiP).
Setup & commands
The implementation lives in the open-source polysync pip package (https://pypi.org/project/polysync/ · https://github.com/jianshuo/polysync) — this skill no longer ships its own scripts. Install it, then drive it via its CLI:
python3 -m pip install -U polysync # needs ffmpeg/ffprobe on PATH
polysync edit CAM_A CAM_B CAM_C --out edl.json # build the decision list
polysync render-cuts edl.json --out out.mp4 # hard cuts
polysync render-pip edl.json --out out.mp4 --pip bottom-right # cuts + corner inset
edit and the renderers read each input's .sync.json automatically. Sync first with wjs-syncing-multicam (polysync sync) if the sidecars don't exist yet.
Render flags for raw camera footage (see Preflight below for when to use each):
# Sony S-Log3 footage, shot vertical, FX6 cams turned on their side, for 小红书:
polysync render-cuts edl.json --out out.mp4 \
--log slog3 \ # S-Log3/S-Gamut3.Cine -> Rec.709 grade
--rotate 1:90 --rotate 2:90 \ # rotate cam1,cam2 90° CW (FX6 with no flag)
--width 1080 --height 1920 --fill \ # vertical, crop-to-fill (no black bars)
--duck-audio --audio-cams 0,1 # clean speaker-gated audio (cams 0,1 = the two lavs)
--duck-audio replaces the single-cam soundtrack with a speaker-gated mix: each moment keeps the active speaker's close mic and ducks the rest (much cleaner than a constant 2-mic sum, which piles up bleed/room tone). --audio-cams 0,1 restricts gating to the real speaker mics — always exclude the wide/room cam, whose mic sits at a similar level but is reverby and would otherwise get picked. (See the editing-quality note below for the why.)
Preflight — ALWAYS check raw footage before rendering (hard-won)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 153 lines · 109 tokens per session scan A 18922ab8d4e3
wjs-editing-multicam is a skill published in the GitHub repository jianshuo/claude-skills (129 stars, last pushed 22d ago), licensed MIT. It adds 109 tokens to every session and 3,255 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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