teamwork-init

A project setup tool that adds or refreshes a small block of Teamwork instructions in one project's agent instruction file.

In plain words
What is it for?
It is for initializing or refreshing Teamwork instructions in a named project.
Why use it?
It keeps project-specific instructions connected to the host agent while preserving the rest of the project's files. It does not create databases or workflow records.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jinplu/teamwork/teamwork-init
Any agent
npx skills add JinPLu/Teamwork --skill teamwork-init
Clone the repo
git clone --depth 1 https://github.com/JinPLu/Teamwork

Made for: Claude Code, Codex.

Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 494 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00036 $0.00494
Opus 5 $0.00018 $0.00247
Sonnet 5 $0.00007 $0.00099
Haiku 4.5 $0.00004 $0.00049

Measured 2d ago against content hash 51265c5d415c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

teamwork-init scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/teamwork-init/SKILL.md · 47 lines

How it starts

The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Teamwork Init

Init adds one small managed block to the project's agent instruction file, plus the small import bridge a host needs to read that block. It creates no document database, schema, case directory, runtime state, or migration path.

Method

  1. Resolve a trustworthy Teamwork package source: read ~/.teamwork/install.json root; use that path if it contains VERSION, skills/, and install.sh. If the pointer is missing or invalid, ask the user for the repository path. Do not search the home directory. Then resolve the authorized project root and read its instruction hierarchy.
  2. Preserve all user-owned content outside the Teamwork managed markers.
  3. Run ./install.sh --project-root <root> init-project from that resolved package source.
  4. Re-read the resulting project instruction surfaces and report each exact changed surface or the observed no-op.

The command is idempotent: an existing Teamwork block is refreshed in place, and an instruction file that already reaches the block is left unchanged. Ambiguous duplicate markers or an unreadable target are real file-ownership conflicts; version, schema, readiness, and agent availability are not Init preconditions.

Init never creates an empty docs/teamwork tree. Document directories appear only when a Skill checkpoint asks Writer to write a file there. When Init observes no change, report the observed no-op. Create or update a durable report only when that result is reusable or the user explicitly requests it.

Persistence

Persistence is optional. Write a report only when the observed result is reusable across sessions or the user explicitly requests it. When that optional checkpoint fires, write the document in the same response cycle from references/report.md at docs/teamwork/reports/<slug>.md (reuse the existing path for the same project-operation identity). Optional triggers: Init completes with an observed AGENTS.md change worth reusing; Init stops on a real file-ownership conflict worth reusing; or a no-op result is reusable or explicitly requested. Init never blocks on a report.

Read the full file on GitHub · 47 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 47 lines · 36 tokens per session scan A 51265c5d415c

Subscribe to this mod's changes

teamwork-init is a skill published in the GitHub repository JinPLu/Teamwork (11 stars, last pushed 6d ago), licensed MIT. It adds 36 tokens to every session and 494 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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