teamwork-update

A procedure for inspecting, installing, or refreshing Teamwork’s shared settings and skills.

In plain words
What is it for?
Use it to check whether an update is ready or refresh the Codex, Cursor, or Claude Teamwork setup when explicitly requested.
Why use it?
It limits updates to the requested Teamwork-managed surfaces and preserves unrelated user files and settings.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jinplu/teamwork/teamwork-update
Any agent
npx skills add JinPLu/Teamwork --skill teamwork-update
Clone the repo
git clone --depth 1 https://github.com/JinPLu/Teamwork

Made for: Claude Code, Codex.

Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 546 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00037 $0.00546
Opus 5 $0.00018 $0.00273
Sonnet 5 $0.00007 $0.00109
Haiku 4.5 $0.00004 $0.00055

Measured 2d ago against content hash c3352cc23f8d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

teamwork-update scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/teamwork-update/SKILL.md · 51 lines

How it starts

The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Teamwork Update

Update is a small install and refresh operation. It is never an automatic detour from another task.

Method

  1. Resolve a trustworthy Teamwork package source: read ~/.teamwork/install.json root; use that path if it contains VERSION, skills/, and install.sh. If the pointer is missing or invalid, ask the user for the repository path. Do not search the home directory.
  2. For a check-only request, run ./scripts/check-update.sh --readiness. Treat the output as diagnostic information, not permission to continue other work.
  3. For an authorized refresh, update only the requested host. The default update target refreshes Codex; Cursor or Claude adapters require explicit targets. When refreshing an intentionally revised Agent profile, keep performance-first and cost-first distinct and compare task success, elapsed time, and cost together instead of maximizing model or effort. For a Codex profile refresh, update both the role profiles and the top-level main-thread default while preserving other user configuration: performance-first uses Terra/xhigh and cost-first uses Luna/high.
  4. Preserve unknown and user-owned files. Replace only recognizable Teamwork-owned surfaces.
  5. Re-run the same focused check and report what changed or the observed no-op, and any manual restart still needed.

Do not inspect or migrate project documents, compare project schemas, fetch release state, modify unrelated plugins or credentials, or require any agent to perform a readiness check. A missing specialized agent never makes Update a precondition for native work. When Update observes no change, report the observed no-op. Create or update a durable report only when that result is reusable or the user explicitly requests it.

Persistence

Persistence is optional. Write a report only when the observed result is reusable across sessions or the user explicitly requests it. When that optional checkpoint fires, write the document in the same response cycle from references/report.md at docs/teamwork/reports/<slug>.md (reuse the existing path for the same operation identity). Optional triggers: an authorized refresh completes with observed surface changes worth reusing; Update stops on a real blocker worth reusing; or a no-op result is reusable or explicitly requested. Update never blocks on a report.

Read the full file on GitHub · 51 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 51 lines · 37 tokens per session scan A c3352cc23f8d

Subscribe to this mod's changes

teamwork-update is a skill published in the GitHub repository JinPLu/Teamwork (11 stars, last pushed 6d ago), licensed MIT. It adds 37 tokens to every session and 546 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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