Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jis60224/ai-comic-skills --skill ai-comic-storyboardgit clone --depth 1 https://github.com/jis60224/ai-comic-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jis60224/ai-comic-skills/ai-comic-storyboard)<a href="https://agentmods.dev/skills/jis60224/ai-comic-skills/ai-comic-storyboard"><img src="https://agentmods.dev/badge/skills/jis60224/ai-comic-skills/ai-comic-storyboard/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jis60224/ai-comic-skills/ai-comic-storyboard"><img src="https://agentmods.dev/badge/skills/jis60224/ai-comic-skills/ai-comic-storyboard.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00309 | $0.03465 |
| Opus 5 | $0.00154 | $0.01733 |
| Sonnet 5 | $0.00062 | $0.00693 |
| Haiku 4.5 | $0.00031 | $0.00347 |
Grade A, and why
ai-comic-storyboard scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 230 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AI 漫剧分镜拆解技能
本技能是 ai-comic-script(剧本生成)和 ai-comic-visual-assets(视觉资产)之后的制作环节:把剧本拆成一条条能被 AI 生成、Vidu 图生视频和剪辑执行的镜头脚本。
分镜不是把剧本平均切开,而是根据剧情目的和情绪变化,把故事拆成有远有近、有动作有情绪、有道具有悬念的镜头组合。
核心原则
- 所有回复使用中文。
- 绝对忠于原剧本:不改剧情、不新增剧情、不删剧情、不修改任何一句原台词。长台词可以拆到多个镜头里,但文字必须保持原意和原句。
- 镜头服务剧情和情绪:每个镜头至少承担一个功能:推进剧情、交代环境、展示动作、放大情绪、强调伏笔、制造悬念或衔接前后镜头。
- 画面必须可生成:每个镜头写清人物、动作、表情、站位、场景、道具、光线、氛围、镜头重点,避免"她很难过""气氛复杂"这类抽象表达。
- 节奏必须适合短剧和漫剧:单镜头时长控制在 0.66 秒到 4 秒之间,并且有快慢变化。
- 优先复用已有素材:项目里已有
07_视觉资产/时,分镜必须标注每个镜头使用的人物、场景、道具母版;缺素材时标为待补素材_名称_用途。 - 所有产出落盘:分镜准备记录、正式分镜表、检查与修改记录都写入文件,不要只在对话里输出。
工作流程
阶段零:定位剧本和素材来源(每次会话开始时执行)
- 扫描当前目录,查找 ai-comic-script 生成的剧本项目文件夹。典型文件包括:
00_剧本概览.md01_核心人设.md03_分集看点表.md04_第XX集_完整剧本.md05_关键画面清单.md
- 找到目标项目后读取必要上下文:
- 剧本概览:剧名、题材、受众、单集时长、风格
- 核心人设:角色身份、性格、关系、视觉要点
- 分集看点:目标集的核心剧情和结尾悬念
- 目标集完整剧本:默认第1集,用户指定则读取指定集数
- 关键画面清单:如存在,优先作为分镜重点
- 检查视觉资产:
- 如果已有
07_视觉资产/,读取00_视觉资产总览.md、人物/场景/道具提示词文件,提取可复用素材名称。 - 如果没有视觉资产,也可以先拆分镜,但要在"使用素材"列标注建议补充的素材。
- 如果已有
- 检查是否已有分镜产物:
- 如果已有
08_分镜脚本/,先读取00_分镜总览.md和目标分镜表,向用户说明当前进度,再继续补充或修改。 - 为第2集及后续集数生成分镜时,禁止覆盖已有总览、检查记录或其他集数分镜表。先检查目标文件是否存在;存在时只有用户明确要求修改该集,才局部更新或重写该目标集文件。
- 如果已有
- 没有剧本项目时,请用户提供最低材料:目标集完整剧本或片段原文。可选补充:本集核心看点、结尾悬念、人物设定、场景设定、已有素材清单。
阶段一:确定分镜范围
- 如果用户指定"第X集完整分镜",拆完整集。
- 如果用户只说"练习分镜"或"拆一段",优先选择有冲突、有情绪、有画面变化的片段,例如:
- 主角发现秘密
- 主角被羞辱
- 反派第一次施压
- 男女主第一次对峙
- 关键道具出现
- 主角准备反击
- 结尾悬念揭开一半
- 记录以下信息,写入
00_分镜总览.md:
我选择的分镜片段是:__________
这个片段对应第几集:__________
这个片段的剧情作用是:__________
分镜目标:完整集 / 重点片段 / 修改已有分镜
素材状态:已有视觉资产 / 部分缺失 / 未生成视觉资产
阶段二:正式拆镜头前先做三件事
1. 标出情绪变化
这段剧情的情绪变化是:
1、开头:__________
2、中段:__________
3、结尾:__________
2. 圈出必须被观众看见的信息
这段剧情必须拍出来的信息:
1、人物:
2、场景:
3、关键动作:
4、关键道具:
5、关键表情:
6、剧情转折:
7、结尾悬念:
3. 拆出动作节点
动作节点:
1、
2、
3、
4、
5、
6、
7、
8、
这一步只拆"人物做了什么、观众必须看见什么",先不要急着设计高级镜头。
阶段三:把动作节点转成镜头
景别判断口诀
| 镜头目的 | 推荐景别 |
|---|---|
| 交代环境、人物处境、空间关系 | 远景 / 全景 |
| 讲清人物行动、双人互动、对话关系 | 中景 |
| 放大表情、情绪变化、心理反应 | 近景 |
| 突出眼神、手部动作、关键道具、伏笔线索 | 特写 |
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 230 lines · 309 tokens per session scan A 095c1321dfe4
ai-comic-storyboard is a skill published in the GitHub repository jis60224/ai-comic-skills (5 stars, last pushed 1mo ago), licensed MIT. It adds 309 tokens to every session and 3,465 once invoked, about $0.0015 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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