capcut-reels

capcut-reels is a skill for Claude Code, Codex from JmsLdrn/capcut-mcp. It costs 118 tokens per session (1,167 once invoked), scanned A, original, MIT.

A workflow for assembling short vertical videos in CapCut Desktop. It can combine clips, captions, and motion graphics, with optional tools for transcription and video processing.

In plain words
What is it for?
Use it to produce short-form videos such as real-estate reels from recorded clips, subtitles, and animated overlays.
Why use it?
It gives you a repeatable way to inspect, edit, trim, split, caption, encode, and save CapCut drafts. CapCut must be closed before saving edits.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to produce short-form videos such as real-estate reels from recorded clips, subtitles, and animated overlays.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jmsldrn/capcut-mcp/capcut-reels
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add JmsLdrn/capcut-mcp --skill capcut-reels
Clone the repo
git clone --depth 1 https://github.com/JmsLdrn/capcut-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for capcut-reels

README.md
[![agentmods](https://agentmods.dev/badge/skills/jmsldrn/capcut-mcp/capcut-reels.svg)](https://agentmods.dev/skills/jmsldrn/capcut-mcp/capcut-reels)
Your own site
<a href="https://agentmods.dev/skills/jmsldrn/capcut-mcp/capcut-reels"><img src="https://agentmods.dev/badge/skills/jmsldrn/capcut-mcp/capcut-reels.svg" alt="Measured on agentmods" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,167 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00118 $0.01167
Opus 5 $0.00059 $0.00583
Sonnet 5 $0.00024 $0.00233
Haiku 4.5 $0.00012 $0.00117

Measured 6d ago against content hash 6fcba1e45114, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

capcut-reels scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/capcut-reels/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CapCut reels pipeline

This skill drives real CapCut desktop projects through the capcut MCP (tools named mcp__capcut__*) plus a small set of companion tools. It is the repeatable process behind a series of vertical real-estate reels; it generalizes to any short-form video assembled from clips + captions + motion graphics.

Prerequisites

  • capcut MCP installed and connected (claude mcp add capcut ...). Tools appear as mcp__capcut__*.
  • CapCut desktop installed, with the drafts you want to edit saved locally.
  • ffmpeg + ffprobe on PATH (durations/resolutions; final encodes).
  • HyperFrames (optional) for motion-graphic overlays / full-screen animated scenes.
  • WhisperFlow (optional) for transcription → captions/subtitles.

The one rule that matters most

Close CapCut on the draft before saving. CapCut autosaves on a timer and will clobber your edits. capcut_save refuses when CapCut is running or the draft's .locked file exists — do not force past that unless you are certain the app is closed. All times at the tool boundary are in seconds.

Workflow

  1. Inspect. capcut_list_drafts to find the draft; capcut_read_timeline to see canvas, fps, tracks, and every segment (ids, media, start/duration in seconds, layer). Note the segment ids you'll act on.
  2. Start from a known-good base. For a fresh build, capcut_clone_draft (optionally empty:true) rather than authoring JSON from scratch — cloning is the only reliable way to get valid CapCut structure. To edit in place, just operate on the existing draft.
  3. Prepare media (companion tools, outside CapCut):
    • Motion graphics / animated scenes → HyperFrames, rendered to .mp4 (or alpha .mov).
    • Captions → WhisperFlow transcript; convert cue timings to seconds for capcut_add_text, or burn them in HyperFrames if you want styled/animated captions.
    • Use ffprobe to confirm each asset's duration before placing it so timings line up.
  4. Assemble in the draft (session edits accumulate in memory):
    • capcut_add_video / _image / _audio — place media at atSec on a track.
    • capcut_add_text — captions/titles (needs a text-template draft; see CAPCUT_TEMPLATE_DRAFT).
    • capcut_add_track — separate layers for b-roll, captions, music.
    • capcut_move_segment / _trim_segment / _split_segment / _delete_segment — re-cut and retime.
    • capcut_set_props — scale, position, rotation, opacity, volume, speed, visibility.
    • capcut_raw_patch — escape hatch for effects/transitions/rich text (inspect a template first; these are best-effort and version-sensitive).
  5. Validate, then save. capcut_validate (overlaps, duplicate ids, missing media) → fix anything flagged → close CapCutcapcut_save (writes a .mcpbak backup, atomic write, re-validates). Use capcut_discard to drop an unsaved session.
  6. Reopen in CapCut to review, then export from the app (or encode the assembled pieces with ffmpeg).

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 73 lines · 118 tokens per session scan A 6fcba1e45114

Subscribe to this mod's changes

capcut-reels is a skill published in the GitHub repository JmsLdrn/capcut-mcp (3 stars, last pushed 1mo ago), licensed MIT. It adds 118 tokens to every session and 1,167 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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