interaction-design

interaction-design is a skill for Claude Code from joao-aires/agent-skills-public. It costs 56 tokens per session (1,123 once invoked), scanned A, original, MIT.

A frontend interaction-planning guide for defining and checking user journeys, navigation, menus, dialogs, forms, and shared interface behaviors before implementation.

In plain words
What is it for?
Use it for new user experiences, cross-screen redesigns, global component changes, or investigating inconsistent interface behavior.
Why use it?
It reduces missed screens and inconsistent behavior by mapping affected roles, routes, states, and reusable components instead of designing each page in isolation.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit Use it for new user experiences, cross-screen redesigns, global component changes, or investigating inconsistent interface behavior.

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Install with agentmods
npx agentmods add skills/joao-aires/agent-skills-public/interaction-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add joao-aires/agent-skills-public --skill interaction-design
Clone the repo
git clone --depth 1 https://github.com/joao-aires/agent-skills-public

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interaction-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/joao-aires/agent-skills-public/interaction-design/github.svg)](https://agentmods.dev/skills/joao-aires/agent-skills-public/interaction-design)
Your own site
<a href="https://agentmods.dev/skills/joao-aires/agent-skills-public/interaction-design"><img src="https://agentmods.dev/badge/skills/joao-aires/agent-skills-public/interaction-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for interaction-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/joao-aires/agent-skills-public/interaction-design"><img src="https://agentmods.dev/badge/skills/joao-aires/agent-skills-public/interaction-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,123 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01123
Opus 5.5 $0.00022 $0.00449
Sonnet 5.5 $0.00011 $0.00225
Haiku 4.5 $0.00006 $0.00112

Measured yesterday against content hash f8a4d2eadaaf, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

interaction-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/frontend-development/skills/interaction-design/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design interactions before implementation

Use this with visual design for product-derived visual direction, tokens and representative rendered review. This skill owns behavior and coverage; technical conventions own implementation for the selected stack. Use both disciplines for a new interface. Apply it automatically to relevant requested work; users do not need to remember the skill name. A typo, a tiny token adjustment or unchanged interaction needs proportionate reasoning, not a fresh full design document.

Discover the full affected experience

Read the request, accepted UX/product decisions, references and existing components/routes. Inspect the rendered application when available and distinguish observed behavior from code assumptions. Map user roles, tasks and entry/exit points before choosing widgets. Preserve established branding, density, navigation and business language unless changing them is the request.

For a cross-cutting change, trace shared primitives, caller overrides and alternate/conditional entry points. Keep a concise coverage record of the affected surfaces, meaningful states, intended shared behavior and verification status in existing notes. Derive its scope from the request and actual application, including relevant roles/platforms.

Specify the interaction before coding

For each reusable pattern, establish the relevant contract before implementation:

Concern Specify
Task and state User goal, visible information hierarchy, primary/secondary actions, navigation/deep-link/back behavior, state ownership and success/failure transitions.
Failure and ongoing work Loading, empty, validation, disabled/permission, error/retry, unsaved edits/cancel, duplicate submission and destructive/recovery behavior; async progress, stale responses and persistence/reload where needed.
Accessible interaction Keyboard/focus, dialog open/close and focus return, labels, announcements and responsive changes.
Supported platforms Touch/safe areas, Back/deep links, permission denial, offline/reconnection and foreground/background lifecycle. Preserve drafts across errors and lifecycle transitions; scope offline behavior to the accepted product.
Shared patterns Page/drawer/dialog choice from task complexity and continuity, navigational submenus versus sibling tabs/context actions, shared behavior/tokens and justified contextual variants.

Read the full file on GitHub · 59 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +11 lines f8a4d2eadaaf
  2. 2d ago Changed 6e212c522812
  3. 3d ago Changed · -4 lines 234958355cba
  4. 5d ago Changed · +2 lines e1ca02723335
  5. 7d ago First seen · 50 lines · 56 tokens per session scan A 28946957ca51

Subscribe to this mod's changes

interaction-design is a skill published in the GitHub repository joao-aires/agent-skills-public (2 stars, last pushed yesterday), licensed MIT. It adds 56 tokens to every session and 1,123 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-15.

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