icon-forge

icon-forge is a skill for Claude Code from joaquimscosta/arkhe-claude-plugins. It costs 70 tokens per session (1,885 once invoked), scanned A, original, MIT.

A tool for designing a brand icon as an SVG file and creating the matching files needed for websites, progressive web apps, and mobile apps.

In plain words
What is it for?
Use it to create SVG logos, favicon packages, dark-mode favicon variants, PWA manifest icons, Apple touch icons, and mobile app icons.
Why use it?
It removes the need to redraw one icon for every platform and manually assemble favicon and app-icon files.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the design-intent plugin — 4 skills, 5 commands, 3 agents shipped together

Good fit Use it to create SVG logos, favicon packages, dark-mode favicon variants, PWA manifest icons, Apple touch icons, and mobile app icons.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/joaquimscosta/arkhe-claude-plugins/icon-forge
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add joaquimscosta/arkhe-claude-plugins --skill icon-forge
Clone the repo
git clone --depth 1 https://github.com/joaquimscosta/arkhe-claude-plugins

Made for: Claude Code.

Or install design-intent, the plugin that ships this one along with the rest of its 4 skills, 5 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for icon-forge

README.md
[![agentmods](https://agentmods.dev/badge/skills/joaquimscosta/arkhe-claude-plugins/icon-forge/github.svg)](https://agentmods.dev/skills/joaquimscosta/arkhe-claude-plugins/icon-forge)
Your own site
<a href="https://agentmods.dev/skills/joaquimscosta/arkhe-claude-plugins/icon-forge"><img src="https://agentmods.dev/badge/skills/joaquimscosta/arkhe-claude-plugins/icon-forge/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for icon-forge

Your own site · 80×15
<a href="https://agentmods.dev/skills/joaquimscosta/arkhe-claude-plugins/icon-forge"><img src="https://agentmods.dev/badge/skills/joaquimscosta/arkhe-claude-plugins/icon-forge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,885 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.01885
Opus 5 $0.00035 $0.00942
Sonnet 5 $0.00014 $0.00377
Haiku 4.5 $0.00007 $0.00188

Measured 10d ago against content hash f27ed0b395dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

icon-forge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/generate_assets.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/design-intent/skills/icon-forge/SKILL.md · 138 lines

How it starts

The opening of the file, as written. The whole thing — 138 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Icon Forge

Generate brand icons as SVG and produce all required platform assets from a single source.

Quick Start

Follow these phases in order. Skip to Phase 4 if user provides --svg <path>. Use --base <path> to load an existing SVG as a design seed for Phase 2 iteration.

Phase 1: Brand Discovery

Gather brand information before designing. Ask about:

  • Identity: Brand name, industry, tagline
  • Concept: Visual metaphor, abstract vs literal, symbol ideas
  • Colors: Primary color (hex), secondary, accent
  • Style preset: Present the style menu:
    1. Geometric — clean shapes, mathematical precision
    2. Organic — flowing curves, irregular blobs, natural asymmetry
    3. Illustrative — layered scenes, color blocks, story-driven
    4. Symbolic — dual-meaning line art, negative space, conceptual merges
    5. Constellation — connected nodes, network graphs, dot clusters
  • Depth: Flat (default) or with gradients/shadows?

If $ARGUMENTS contains a brand description, extract info and minimize questions.

Phase 2: Design Master SVG

Generate 2-3 concept variations as SVG. Apply the chosen style preset's SVG techniques from WORKFLOW.md (see Style-to-SVG Technique Table). Design for three progressive detail tiers: Glyph (16px, 2-4 shapes), Mark (192px, full logomark), Master (1024px, rich detail). Present concepts, let user choose, iterate.

If --base <path> was provided: Read the existing SVG, analyze its shapes/colors/structure, and use it as a starting point instead of generating from scratch. Present the original alongside 2 improved variations that apply the chosen style preset. See WORKFLOW.md "Design Seed Workflow" for details.

SVG structure requirements:

<svg viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg" role="img" aria-labelledby="icon-title">
  <title id="icon-title">Brand Name</title>
  <style>
    .primary { fill: #2563eb; }
    .accent  { fill: #1e40af; }
  </style>
  <path class="primary" d="..."/>
</svg>

Read the full file on GitHub · 138 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 138 lines · 70 tokens per session scan A f27ed0b395dd

Subscribe to this mod's changes

icon-forge is a skill published in the GitHub repository joaquimscosta/arkhe-claude-plugins (21 stars, last pushed 26d ago), licensed MIT. It adds 70 tokens to every session and 1,885 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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