prototype

prototype is a skill for Claude Code from joaquimscosta/arkhe-claude-plugins. It costs 118 tokens per session (1,631 once invoked), scanned A, original, MIT.

A UI prototyping tool that creates three clearly different HTML/CSS component designs from one text description and shows them in a browser gallery.

In plain words
What is it for?
Use it to mock up buttons, forms, and other interface components, explore design options, and choose a preferred version.
Why use it?
It helps you compare several visual directions quickly instead of designing one interface at a time.

Skill for Claude Code

Written for Claude Code: argument-hint in frontmatter.

Part of the design-intent plugin — 4 skills, 5 commands, 3 agents shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/joaquimscosta/arkhe-claude-plugins/prototype
Any agent
npx skills add joaquimscosta/arkhe-claude-plugins --skill prototype
Clone the repo
git clone --depth 1 https://github.com/joaquimscosta/arkhe-claude-plugins

Made for: Claude Code.

Or install design-intent, the plugin that ships this one along with the rest of its 4 skills, 5 commands, 3 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for prototype

README.md
[![agentmods](https://agentmods.dev/badge/skills/joaquimscosta/arkhe-claude-plugins/prototype.svg)](https://agentmods.dev/skills/joaquimscosta/arkhe-claude-plugins/prototype)
Your own site
<a href="https://agentmods.dev/skills/joaquimscosta/arkhe-claude-plugins/prototype"><img src="https://agentmods.dev/badge/skills/joaquimscosta/arkhe-claude-plugins/prototype.svg" alt="Measured on agentmods" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,631 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00118 $0.01631
Opus 5 $0.00059 $0.00816
Sonnet 5 $0.00024 $0.00326
Haiku 4.5 $0.00012 $0.00163

Measured 6d ago against content hash 70bbc44df68d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

prototype scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/design-intent/skills/prototype/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Prototype

Generate 3 visually distinct, high-fidelity HTML/CSS UI components from a single text prompt, then serve them in a live browser gallery so the user can click through and pick a favorite. Each component adopts a unique design persona based on physical/material metaphors — producing genuinely different visual approaches, not just color swaps.

Quick Start

Parse $ARGUMENTS for the component description, optional --vary N flag, optional --dir <path>, and optional --continue flag.

  • If --continue is present, skip to Next-Turn Pick Capture.
  • If --vary N is present, skip to the Variation Workflow.
  • Otherwise, follow Phases 1-3 below in a single pass — do not pause between phases or ask for confirmation.

If the description is vague ("button", "form"), just generate. The value is speed. Interpret generously.

Phase 1: Style Direction

Think of 3 distinct design direction names using physical/material metaphors. Pattern: [Adjective] + [Material/Process] + [Form/Action].

Each metaphor should imply different CSS techniques — not just colors. See the materiality-to-CSS mapping in WORKFLOW.md.

Examples (invent your own):

  • "Asymmetrical Rectilinear Blockwork" (Grid-heavy, primary pigments)
  • "Grainy Risograph Layering" (feTurbulence grain, mix-blend-mode: multiply)
  • "Kinetic Wireframe Suspension" (thin lines, floating silhouettes)
  • "Spectral Prismatic Diffusion" (backdrop-filter, caustic refraction)

Phase 2: Artifact Generation

For each style, generate a complete, self-contained <!DOCTYPE html> page (100-300 lines):

  1. Materiality: the style metaphor drives every CSS choice
  2. Typography: Google Fonts via <link>, pair a bold sans with a refined monospace
  3. Motion: subtle CSS animations and hover transitions
  4. IP Safeguard: no artist names, brand names, or trademarks
  5. Layout: bold negative space, avoid generic card grids
  6. Content: realistic placeholder content, not lorem ipsum

Read the full file on GitHub · 106 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 106 lines · 118 tokens per session scan A 70bbc44df68d

Subscribe to this mod's changes

prototype is a skill published in the GitHub repository joaquimscosta/arkhe-claude-plugins (21 stars, last pushed 22d ago), licensed MIT. It adds 118 tokens to every session and 1,631 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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