generate-env-scripts

generate-env-scripts is a skill for Claude Code, Codex from joel611/claude-plugins. It costs 48 tokens per session (5,316 once invoked), scanned A, original, no licence file.

A one-time setup helper for creating isolated development environments, meaning separate project setups that can run without interfering with one another. It is also intended for projects adding services such as databases, caches, or message queues.

In plain words
What is it for?
Use it when preparing a project for parallel development or when introducing an external service that needs environment isolation.
Why use it?
It helps parallel feature work and new external services use separate environments instead of sharing settings or data accidentally.

Skill for Claude CodeCodex

Part of the setup-isolated-env plugin — 2 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/joel611/claude-plugins/generate-env-scripts
Any agent
npx skills add joel611/claude-plugins --skill generate-env-scripts
Clone the repo
git clone --depth 1 https://github.com/joel611/claude-plugins

Made for: Claude Code, Codex.

Or install setup-isolated-env, the plugin that ships this one along with the rest of its 2 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generate-env-scripts

README.md
[![agentmods](https://agentmods.dev/badge/skills/joel611/claude-plugins/generate-env-scripts.svg)](https://agentmods.dev/skills/joel611/claude-plugins/generate-env-scripts)
Your own site
<a href="https://agentmods.dev/skills/joel611/claude-plugins/generate-env-scripts"><img src="https://agentmods.dev/badge/skills/joel611/claude-plugins/generate-env-scripts.svg" alt="Measured on agentmods" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,316 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00048 $0.05316
Opus 5 $0.00024 $0.02658
Sonnet 5 $0.00010 $0.01063
Haiku 4.5 $0.00005 $0.00532

Measured 3d ago against content hash 8bb578d3911f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

generate-env-scripts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (assets/cleanup-env.sh, assets/setup-env.sh, assets/smoke-test.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/project/setup-isolated-env/skills/generate-env-scripts/SKILL.md · 631 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 631 lines · 48 tokens per session scan A 8bb578d3911f

Subscribe to this mod's changes

generate-env-scripts is a skill published in the GitHub repository joel611/claude-plugins (2 stars, last pushed 2mo ago), with no licence file. It adds 48 tokens to every session and 5,316 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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