haptics

haptics is a skill for Claude Code from johnrogers/claude-swift-engineering. It costs 47 tokens per session (724 once invoked), scanned A, original, MIT.

A guide for adding vibration feedback to Apple apps. It covers simple feedback for actions and notifications, as well as custom tactile patterns made with Apple's Core Haptics system.

In plain words
What is it for?
Use it when adding feedback to button presses, switches, purchases, errors, warnings, or custom tactile patterns in iOS interfaces.
Why use it?
Vibration can confirm an action or signal an error without requiring the user to look at the screen. The guidance helps match the feedback to the event and avoid excessive vibration.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the swift-engineering plugin — 17 skills, 3 commands, 11 agents shipped together

Good fit Use it when adding feedback to button presses, switches, purchases, errors, warnings…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/johnrogers/claude-swift-engineering/haptics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add johnrogers/claude-swift-engineering --skill haptics
Clone the repo
git clone --depth 1 https://github.com/johnrogers/claude-swift-engineering

Made for: Claude Code.

Or install swift-engineering, the plugin that ships this one along with the rest of its 17 skills, 3 commands, 11 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for haptics

README.md
[![agentmods](https://agentmods.dev/badge/skills/johnrogers/claude-swift-engineering/haptics.svg)](https://agentmods.dev/skills/johnrogers/claude-swift-engineering/haptics)
Your own site
<a href="https://agentmods.dev/skills/johnrogers/claude-swift-engineering/haptics"><img src="https://agentmods.dev/badge/skills/johnrogers/claude-swift-engineering/haptics.svg" alt="Measured on agentmods" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 724 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00724
Opus 5 $0.00023 $0.00362
Sonnet 5 $0.00009 $0.00145
Haiku 4.5 $0.00005 $0.00072

Measured 7d ago against content hash 35f30f35eff7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

haptics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/swift-engineering/skills/haptics/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Haptics

Haptic feedback provides tactile confirmation of user actions and system events. When designed thoughtfully, haptics transform interfaces from functional to delightful.

Overview

Haptics should enhance interactions, not dominate them. The core principle: haptic feedback is like sound design—every haptic should have purpose (confirmation, error, warning), timing (immediate or delayed), and restraint (less is more).

Reference Loading Guide

ALWAYS load reference files if there is even a small chance the content may be required. It's better to have the context than to miss a pattern or make a mistake.

Reference Load When
UIFeedbackGenerator Using simple impact/selection/notification haptics
Core Haptics Creating custom patterns with CHHapticEngine
AHAP Patterns Working with Apple Haptic Audio Pattern files
Design Principles Applying Causality, Harmony, Utility framework

Core Workflow

  1. Choose complexity level: Simple (UIFeedbackGenerator) vs Custom (Core Haptics)
  2. For simple haptics: Use UIImpactFeedbackGenerator, UISelectionFeedbackGenerator, or UINotificationFeedbackGenerator
  3. For custom patterns: Create CHHapticEngine, define CHHapticEvents, build CHHapticPattern
  4. Prepare before triggering: Call prepare() to reduce latency
  5. Apply design principles: Ensure Causality (timing), Harmony (multimodal), Utility (meaningful)

System Requirements

  • iOS 10+ for UIFeedbackGenerator
  • iOS 13+ for Core Haptics (CHHapticEngine)
  • iPhone 8+ for Core Haptics hardware support
  • Physical device required - haptics cannot be tested in Simulator

Common Mistakes

  1. Haptic feedback on every action — Every button doesn't need haptics. Reserve haptics for critical confirmations (purchase, delete, settings change). Over-haptics are annoying and drain battery.

Read the full file on GitHub · 53 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 53 lines · 47 tokens per session scan A 35f30f35eff7

Subscribe to this mod's changes

haptics is a skill published in the GitHub repository johnrogers/claude-swift-engineering (228 stars, last pushed 7mo ago), licensed MIT. It adds 47 tokens to every session and 724 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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