ios-26-platform

ios-26-platform is a skill for Claude Code from johnrogers/claude-swift-engineering. It costs 49 tokens per session (749 once invoked), scanned A, original, MIT.

A development guide for building apps with iOS 26, Apple's mobile operating system, while supporting older iOS versions.

In plain words
What is it for?
Use it when implementing Liquid Glass styling, WebView, 3D charts, animation, toolbars, navigation, or backward compatibility for iOS 17 and 18.
Why use it?
It explains which new interface changes and SwiftUI programming interfaces are automatic and which require code, reducing compatibility mistakes.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the swift-engineering plugin — 17 skills, 3 commands, 11 agents shipped together

Good fit Use it when implementing Liquid Glass styling, WebView, 3D charts, animation, toolbars, navigation, or backward compatibility for iOS 17 and 18.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/johnrogers/claude-swift-engineering/ios-26-platform
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add johnrogers/claude-swift-engineering --skill ios-26-platform
Clone the repo
git clone --depth 1 https://github.com/johnrogers/claude-swift-engineering

Made for: Claude Code.

Or install swift-engineering, the plugin that ships this one along with the rest of its 17 skills, 3 commands, 11 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-26-platform

README.md
[![agentmods](https://agentmods.dev/badge/skills/johnrogers/claude-swift-engineering/ios-26-platform/github.svg)](https://agentmods.dev/skills/johnrogers/claude-swift-engineering/ios-26-platform)
Your own site
<a href="https://agentmods.dev/skills/johnrogers/claude-swift-engineering/ios-26-platform"><img src="https://agentmods.dev/badge/skills/johnrogers/claude-swift-engineering/ios-26-platform/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ios-26-platform

Your own site · 80×15
<a href="https://agentmods.dev/skills/johnrogers/claude-swift-engineering/ios-26-platform"><img src="https://agentmods.dev/badge/skills/johnrogers/claude-swift-engineering/ios-26-platform.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 749 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00749
Opus 5 $0.00024 $0.00375
Sonnet 5 $0.00010 $0.00150
Haiku 4.5 $0.00005 $0.00075

Measured 9d ago against content hash 5387fe90d79a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

ios-26-platform scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/swift-engineering/skills/ios-26-platform/SKILL.md · 48 lines

How it starts

The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS 26 Platform

iOS 26 introduces Liquid Glass, Apple's next-generation material design system that dynamically bends light, moves organically, and adapts automatically across all platforms.

Overview

iOS 26 modernizes UI with new materials (Liquid Glass), SwiftUI APIs (WebView, Chart3D, @Animatable), and advanced features (@BackoffAnimation, free-form windows). The core principle: modern UI gets updated automatically at compile time; most Liquid Glass benefits are "free" from recompiling with Xcode 26.

Reference Loading Guide

ALWAYS load reference files if there is even a small chance the content may be required. It's better to have the context than to miss a pattern or make a mistake.

Reference Load When
Liquid Glass Implementing glass effects, choosing Regular vs Clear variants, or understanding visual properties
Automatic Adoption Understanding what iOS 26 changes automatically vs what requires code
SwiftUI APIs Using WebView, Chart3D, @Animatable, AttributedString, or new view modifiers
Toolbar & Navigation Customizing toolbars with spacers, morphing, glass button styles, or search
Backward Compatibility Supporting iOS 17/18 alongside iOS 26, or using UIDesignRequiresCompatibility

Core Workflow

  1. Check deployment target — iOS 26+ required for Liquid Glass
  2. Recompile with Xcode 26 — Standard controls get glass automatically
  3. Identify navigation layer — Apply glass to tab bars, toolbars, navigation (not content)
  4. Choose variant — Regular (95% of cases) or Clear (media-rich backgrounds only)
  5. Add @available guards — For backward compatibility with iOS 17/18
  6. Test accessibility — Verify Reduce Transparency, Increase Contrast, Reduce Motion

Common Mistakes

  1. Ignoring backward compatibility — Targeting iOS 26+ without @available guards breaks iOS 17/18 support. Always use if #available(iOS 26, *) for Liquid Glass or new APIs.

Read the full file on GitHub · 48 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 48 lines · 49 tokens per session scan A 5387fe90d79a

Subscribe to this mod's changes

ios-26-platform is a skill published in the GitHub repository johnrogers/claude-swift-engineering (228 stars, last pushed 7mo ago), licensed MIT. It adds 49 tokens to every session and 749 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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