wallpaper-engine

wallpaper-engine is a skill for Claude Code, Codex from JonathandNidhog/dsh-plugin-wallpaper-engine-codex. It costs 62 tokens per session (767 once invoked), scanned A, original, MIT.

A guide for using installed Wallpaper Engine projects as reversible backgrounds or native colour themes inside the Codex app. Wallpaper Engine is software for animated desktop backgrounds.

In plain words
What is it for?
Use it to list compatible local projects, set or remove a Codex background, or generate a native Codex colour and font theme.
Why use it?
It provides a defined process for checking available projects, applying or removing a skin, and handling different media formats.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Codex.

Good fit Use it to list compatible local projects, set or remove a Codex…

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Install with agentmods
npx agentmods add skills/jonathandnidhog/dsh-plugin-wallpaper-engine-codex/wallpaper-engine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add JonathandNidhog/dsh-plugin-wallpaper-engine-codex --skill wallpaper-engine
Clone the repo
git clone --depth 1 https://github.com/JonathandNidhog/dsh-plugin-wallpaper-engine-codex

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wallpaper-engine

README.md
[![agentmods](https://agentmods.dev/badge/skills/jonathandnidhog/dsh-plugin-wallpaper-engine-codex/wallpaper-engine.svg)](https://agentmods.dev/skills/jonathandnidhog/dsh-plugin-wallpaper-engine-codex/wallpaper-engine)
Your own site
<a href="https://agentmods.dev/skills/jonathandnidhog/dsh-plugin-wallpaper-engine-codex/wallpaper-engine"><img src="https://agentmods.dev/badge/skills/jonathandnidhog/dsh-plugin-wallpaper-engine-codex/wallpaper-engine.svg" alt="Measured on agentmods" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 767 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.00767
Opus 5 $0.00031 $0.00383
Sonnet 5 $0.00012 $0.00153
Haiku 4.5 $0.00006 $0.00077

Measured 6d ago against content hash bf1b7aa37fb8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

wallpaper-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/wallpaper-engine/SKILL.md · 40 lines

How it starts

The opening of the file, as written. The whole thing — 40 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Wallpaper Engine Skin for Codex

Use the plugin's codex_skin MCP tools. This plugin changes the Codex window, never the Windows desktop wallpaper.

Workflow

  1. Call codex_skin_status first.
  2. If bridge.debug.available is false, call codex_skin_launch_instructions. Explain that the user must close Codex and relaunch it with the bundled script, then continue in a new task.
  3. Call codex_skin_list_sources before applying a skin. Resolve the request to an exact returned id; ask the user only if multiple plausible matches remain.
  4. Call codex_skin_apply with that exact id. Keep video muted unless the user explicitly asks for sound.
  5. Call codex_skin_remove when the user wants the normal Codex appearance restored.
  6. Use codex_skin_generate_native_theme when the user wants a supported color/font theme or cannot use the dynamic bridge.

Rendering expectations

  • Small video files render inline. Videos over the compression threshold are automatically transcoded into a full-duration, hardware-friendly cached MP4 before Blob playback. Files still over the Blob limit use a decoded animation sequence, with the project preview as the final fallback.
  • Web, Scene, and Application projects use their preview image because their local files cannot be loaded safely from Codex's app:// renderer.
  • The dynamic skin is experimental because Codex does not expose a public background-image plugin API. The launcher enables a loopback-only Chrome DevTools endpoint and does not modify installed Codex files.
  • The selected skin and adjustment settings persist under LocalAppData. When Codex is launched with the bundled loopback debug launcher, the MCP bridge automatically restores the last enabled skin; ending a task must not remove it.
  • A normal Codex launch without the debug flag cannot accept a dynamic skin. If status reports the bridge unavailable, give the bundled launcher steps; after relaunch, wait for automatic restoration before asking the user to select the wallpaper again.
  • Report renderMode, fallbackKind, and usedPreviewFallback honestly after apply. Describe frames as a decoded animation sequence, not direct video playback.
  • Keep showControls enabled by default. Tell the user that “皮肤调整” selects a local video and controls fit mode, zoom, position, panel opacity, background scrim, and blur.
  • The controls panel stays open across a video switch. It shows indeterminate progress while preparing/transcoding, measured 0–100% progress while transferring, green on completion, and red on failure.
  • Video and frame playback pause automatically while the Codex window is unfocused, minimized, or hidden, and resume when it becomes active.
  • Transcoding writes only to the plugin cache under local application data and never changes a Wallpaper Engine source project. Report compression size and resolution when available.

Read the full file on GitHub · 40 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 40 lines · 62 tokens per session scan A bf1b7aa37fb8

Subscribe to this mod's changes

wallpaper-engine is a skill published in the GitHub repository JonathandNidhog/dsh-plugin-wallpaper-engine-codex (0 stars, last pushed 11d ago), licensed MIT. It adds 62 tokens to every session and 767 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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