venice-video-harness: Skill for Claude Code

.agents/skills/character-consistency/SKILL.md

character-consistency is a skill for Claude Code, Codex from jordanurbs/venice-video-harness. It costs 0 tokens per session (1,764 once invoked), scanned A, original, MIT.

Guidance for keeping the same character appearance across storyboard panels and video clips. It uses detailed character descriptions, reference images, editing, and video anchoring.

In plain words
What is it for?
Use it when creating storyboards, reference images, edited shots, or video clips that must feature a consistent character.
Why use it?
It reduces unwanted changes in a character's face, clothing, build, or other identifying details between generated scenes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is jordanurbs/venice-video-harness's own configuration. It tells Claude Code and Codex how to work on venice-video-harness itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything venice-video-harness configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jordanurbs/venice-video-harness. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jordanurbs/venice-video-harness/main/.agents/skills/character-consistency/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jordanurbs/venice-video-harness

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for character-consistency

README.md
[![agentmods](https://agentmods.dev/badge/skills/jordanurbs/venice-video-harness/character-consistency/github.svg)](https://agentmods.dev/skills/jordanurbs/venice-video-harness/character-consistency)
Your own site
<a href="https://agentmods.dev/skills/jordanurbs/venice-video-harness/character-consistency"><img src="https://agentmods.dev/badge/skills/jordanurbs/venice-video-harness/character-consistency/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for character-consistency

Your own site · 80×15
<a href="https://agentmods.dev/skills/jordanurbs/venice-video-harness/character-consistency"><img src="https://agentmods.dev/badge/skills/jordanurbs/venice-video-harness/character-consistency.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,764 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01764
Opus 5 $0.00000 $0.00882
Sonnet 5 $0.00000 $0.00353
Haiku 4.5 $0.00000 $0.00176

Measured 11d ago against content hash 03952346fe3a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

character-consistency scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/character-consistency/SKILL.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Character Consistency Skill

Description

Maintain visual consistency for characters across all storyboard panels and video clips using a multi-layer approach covering prompt construction, reference generation, multi-edit refinement, and R2V video anchoring.

Layer 1: Exhaustive Text Description

Every character in every shot prompt receives their complete locked description. No abbreviations, no "same as before." The model sees the full description each time.

Description Format

CHARACTER_NAME: [age]-year-old [ethnicity/appearance], [hair description],
[facial features], [eye description], [build/height],
[distinguishing features], wearing [wardrobe]...

Description Fields

  • Age range (e.g., "mid-30s", "early 50s")
  • Ethnicity/general appearance
  • Hair: color, length, style, texture
  • Eyes: color, shape, notable features
  • Face: shape, notable features (cheekbones, jaw, etc.)
  • Build: body type, approximate height
  • Distinguishing marks: scars, tattoos, glasses, etc.
  • Default wardrobe + scene-specific wardrobe changes

Layer 2: Reference Image Generation & Seed Anchoring

Prompt Structure for References (CRITICAL)

Style descriptions must be front-loaded in the prompt to prevent style drift between angles:

STYLE: [full aesthetic string]. [angle description]. [character description].
[base traits]. [no-layout instructions]. [wardrobe].
STYLE REMINDER: [style], [film stock].

Anti-pattern: Putting aesthetic at the END causes the model to commit to a rendering style before seeing style instructions, producing inconsistent angles (e.g., front is cartoon, profile is photorealistic).

Generation Parameters

  • cfg_scale: 10 (not 7 — higher values enforce tighter prompt adherence and prevent style drift)
  • Negative prompt must include: photorealistic, photograph, photo alongside standard negative terms — this prevents the model from drifting toward realism when the target aesthetic is stylized/illustration
  • Fixed seed per character, recorded at lock time
  • Resolution: 1K, aspect ratio 1:1 for references
  • Image model: nano-banana-2 (the global default in src/characters/reference-manager.ts). Seedance 2.0 used to accept face-bearing inputs only from seedream-v5-lite, but Venice removed that restriction (2026-07) — any image family works for character reference sheets now, regardless of whether the project targets Seedance, Kling, or Veo.

Read the full file on GitHub · 140 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 140 lines · 0 tokens per session scan A 03952346fe3a

Subscribe to this mod's changes

character-consistency is a skill published in the GitHub repository jordanurbs/venice-video-harness (30 stars, last pushed 3d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,764 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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