venice-video-harness: Skill for Claude Code

.agents/skills/shot-composition/SKILL.md

shot-composition is a skill for Claude Code, Codex from jordanurbs/venice-video-harness. It costs 0 tokens per session (1,607 once invoked), scanned A, original, MIT.

A planning tool that turns screenplay scenes into cinematic shot lists. A shot list describes framing, camera angle, movement, and lens choice for each story beat.

In plain words
What is it for?
It is for planning coverage for screenplay scenes, including shot types, angles, camera movements, and lens choices.
Why use it?
It connects camera decisions to what each moment of a scene is meant to achieve, instead of choosing shots without regard to the drama.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is jordanurbs/venice-video-harness's own configuration. It tells Claude Code and Codex how to work on venice-video-harness itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything venice-video-harness configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jordanurbs/venice-video-harness. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jordanurbs/venice-video-harness/main/.agents/skills/shot-composition/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jordanurbs/venice-video-harness

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shot-composition

README.md
[![agentmods](https://agentmods.dev/badge/skills/jordanurbs/venice-video-harness/shot-composition/github.svg)](https://agentmods.dev/skills/jordanurbs/venice-video-harness/shot-composition)
Your own site
<a href="https://agentmods.dev/skills/jordanurbs/venice-video-harness/shot-composition"><img src="https://agentmods.dev/badge/skills/jordanurbs/venice-video-harness/shot-composition/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for shot-composition

Your own site · 80×15
<a href="https://agentmods.dev/skills/jordanurbs/venice-video-harness/shot-composition"><img src="https://agentmods.dev/badge/skills/jordanurbs/venice-video-harness/shot-composition.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,607 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.01607
Opus 5 $0.00000 $0.00804
Sonnet 5 $0.00000 $0.00321
Haiku 4.5 $0.00000 $0.00161

Measured 11d ago against content hash 703b0e007f9e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

shot-composition scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/shot-composition/SKILL.md · 123 lines

How it starts

The opening of the file, as written. The whole thing — 123 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Shot Composition Skill

Description

Plan cinematic shot lists for screenplay scenes, determining shot types, camera angles, movements, and lens choices for each beat.

Read the scene's dramatic function first

Shot type, angle, movement, and lens are consequences, not starting points. Before you pick from the tables below, name what the beat is doing (a reveal, a goodbye, a power flip, a lie) and its one intention. A reveal is not framed, lit, blocked, or moved like a goodbye — derive the coverage from the intention instead of defaulting to "coverage that looks cinematic." Hold one directorial voice across the scene.

When the Seedance 2.0 Skill OS is installed (.agents/skills/seedance-20/), load directing-engine for the derivation method, and use retake-protocol (triage the verdict, change one variable, keep an attempt budget) and continuation-handoff (direct the next beat from accepted footage, not the original plan) when iterating. See this repo's README "Directing layer."

Shot Types

Type Use Case Lens
extreme-wide Establishing shots, epic scope 14-24mm
wide Full scene context, group shots 24-35mm
medium-wide Character in environment 35-50mm
medium Standard coverage, two-shots 50mm
medium-close-up Dialogue singles, OTS 50-85mm
close-up Emotional reactions, intensity 85-135mm
extreme-close-up Details, tension, key moments 100mm+ macro
insert Props, hands, objects, text 50-100mm macro

Camera Angles

  • eye-level: Neutral, standard coverage
  • low-angle: Power, dominance, heroic
  • high-angle: Vulnerability, surveillance, overview
  • dutch-angle: Unease, disorientation, tension
  • birds-eye: God's eye view, scale, pattern
  • worms-eye: Extreme vulnerability, towering presence

Camera Movements

  • static: Standard locked-off shot
  • pan: Horizontal sweep, following action or revealing
  • tilt: Vertical movement, revealing height or scope
  • dolly: Moving toward/away, intensifying or withdrawing
  • tracking: Lateral movement alongside subject
  • crane: Sweeping vertical + horizontal, epic establishing
  • handheld: Urgency, documentary feel, chaos
  • rack-focus: Shifting attention between depth planes

Read the full file on GitHub · 123 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 123 lines · 0 tokens per session scan A 703b0e007f9e

Subscribe to this mod's changes

shot-composition is a skill published in the GitHub repository jordanurbs/venice-video-harness (30 stars, last pushed 3d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 1,607 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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