venice-video-harness: Skill for Claude Code

.agents/skills/venice-agent-guide/SKILL.md

venice-agent-guide is a skill for Claude Code, Codex from jordanurbs/venice-video-harness. It costs 0 tokens per session (3,070 once invoked), scanned A, original, MIT.

A set of operating rules for using the Venice Video command-line tool from an AI coding agent. It explains how to move through video projects and episodes safely.

In plain words
What is it for?
Use it when an AI agent needs to create or manage video projects with Venice Video, check the current pipeline stage, find the next command, and keep track of queued renders.
Why use it?
It helps prevent agents from running stages in the wrong order or losing track of paid video renders. It also avoids relying on settings chosen by a person in a graphical interface.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for openclaw. Also seen: mentions subagents; positional $N argument; mentions Claude Code.

This is jordanurbs/venice-video-harness's own configuration. It tells Claude Code and Codex how to work on venice-video-harness itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything venice-video-harness configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jordanurbs/venice-video-harness. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jordanurbs/venice-video-harness/main/.agents/skills/venice-agent-guide/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jordanurbs/venice-video-harness

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for venice-agent-guide

README.md
[![agentmods](https://agentmods.dev/badge/skills/jordanurbs/venice-video-harness/venice-agent-guide/github.svg)](https://agentmods.dev/skills/jordanurbs/venice-video-harness/venice-agent-guide)
Your own site
<a href="https://agentmods.dev/skills/jordanurbs/venice-video-harness/venice-agent-guide"><img src="https://agentmods.dev/badge/skills/jordanurbs/venice-video-harness/venice-agent-guide/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for venice-agent-guide

Your own site · 80×15
<a href="https://agentmods.dev/skills/jordanurbs/venice-video-harness/venice-agent-guide"><img src="https://agentmods.dev/badge/skills/jordanurbs/venice-video-harness/venice-agent-guide.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,070 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.03070
Opus 5.5 $0.00000 $0.01228
Sonnet 5.5 $0.00000 $0.00614
Haiku 4.5 $0.00000 $0.00307

Measured 3d ago against content hash 1d5a086b9b89, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

venice-agent-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/venice-agent-guide/SKILL.md · 67 lines

How it starts

The opening of the file, as written. The whole thing — 67 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Venice Video Harness — Agent Operating Guide

Description

The core rules for driving the venice-video CLI from a coding agent (Hermes, OpenClaw, Cursor, Claude Code, and others). This is the ~80/20 subset of AGENTS.md — the rules whose absence loses money or produces unusable output. It mirrors venice-video agent-guide (the same text ships inside the binary) and the full rules live in AGENTS.md. Read this before running any workflow.

Keep this in sync with packages/core/src/agent/guide.ts; if a rule changes in one, change it in the other.

Find the next step, do not guess

  • venice-video pipeline --json lists the ordered stages, their gates, and the command that advances each.
  • venice-video status -p <project> --json reports where a project stands and the exact next command.
  • Always pass -p <project> (and -e <episode>) explicitly. Do not rely on a selection a human may have set — a daemon- or GUI-launched agent has an arbitrary working directory, so also set HARNESS_WORKSPACE to a fixed directory.

Money is spent at queue time

  • Venice bills when a render is queued, not when it downloads. A lost queue id is money already spent.
  • Every queued render is recorded to pending-jobs.json before the first poll. If a command is interrupted, re-run the same command with the same output path — that re-attaches to the paid job instead of paying again.
  • A killed render (for example a command timeout) is usually still running and billed. Do not treat a timeout as a failed render and retry it. Re-attach.
  • Inspect in-flight work with venice-video queue --json. Only queue clear a record you know is dead.

Long renders need background invocation

  • generate-videos, assemble-episode, produce-episode, finish, and upscale run 3–10 minutes.
  • Runners cap foreground commands (Hermes defaults to 180s, hard-caps at 600s). Run these in the background with a completion notification, not in the foreground.
  • A foreground timeout kills the process but not the Venice job — see the billing rule above.

Read the full file on GitHub · 67 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · +11 lines 1d5a086b9b89
  2. 4d ago Changed · +1 lines 0b861c8c1428
  3. 23d ago Changed eef44c4b63e2
  4. 1mo ago Changed · +1 lines 126522c31fab
  5. 1mo ago Changed · +8 lines c95682eed9ac
  6. 2mo ago First seen · 46 lines · 0 tokens per session scan A 367e2097f2a3

Subscribe to this mod's changes

venice-agent-guide is a skill published in the GitHub repository jordanurbs/venice-video-harness (33 stars, last pushed yesterday), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 3,070 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

insight-error-page

Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…

vercel/next.js · 83 tokens