work-tracking

work-tracking is a skill for Claude Code, Codex from jscott3201/aionforge-memory. It costs 75 tokens per session (970 once invoked), scanned A, original, Apache-2.0.

A workflow for tracking tasks, blockers, plans, TODOs, and follow-ups as durable work items in Aionforge Memory, an external project-tracking store.

In plain words
What is it for?
Create and advance work items for multi-step tasks, backlogs, blockers, plans, handoffs, and follow-up actions.
Why use it?
It keeps unfinished work visible and status-tracked instead of leaving tasks only in chat or mixing them with general project notes.

Skill for Claude CodeCodex

Part of the aionforge-memory plugin — 7 skills, 3 commands, 1 hook shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/jscott3201/aionforge-memory/work-tracking
Any agent
npx skills add jscott3201/aionforge-memory --skill work-tracking
Clone the repo
git clone --depth 1 https://github.com/jscott3201/aionforge-memory

Made for: Claude Code, Codex.

Or install aionforge-memory, the plugin that ships this one along with the rest of its 7 skills, 3 commands, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for work-tracking

README.md
[![agentmods](https://agentmods.dev/badge/skills/jscott3201/aionforge-memory/work-tracking.svg)](https://agentmods.dev/skills/jscott3201/aionforge-memory/work-tracking)
Your own site
<a href="https://agentmods.dev/skills/jscott3201/aionforge-memory/work-tracking"><img src="https://agentmods.dev/badge/skills/jscott3201/aionforge-memory/work-tracking.svg" alt="Measured on agentmods" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 970 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00075 $0.00970
Opus 5 $0.00037 $0.00485
Sonnet 5 $0.00015 $0.00194
Haiku 4.5 $0.00007 $0.00097

Measured 3d ago against content hash de20548bb7e8, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

work-tracking scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/aionforge-memory/skills/work-tracking/SKILL.md · 71 lines

How it starts

The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Work Tracking

Requires an enabled Aionforge Memory MCP server.

Use this skill to make the work durable, not just the facts about it. A work item is a first-class node: persistent, status-tracked, and exempt from the decay and forgetting that apply to memory episodes. Open one as soon as a task, blocker, plan step, or follow-up appears — and keep its status current as the work moves.

Work Item vs Memory — pick the right node

This is the most common mistake, so decide deliberately:

  • A task, blocker, TODO, plan step, or follow-up is a work item: use work_create, then work_advance. It persists until you finish or drop it.
  • A durable fact, decision, validation result, or handoff is a memory episode: use capture (see the memory-capture skill). It decays and can be forgotten.
  • There is no "note" to store directly. Notes are derived by consolidate from episodes — never written by hand. A free-floating "note" is either a fact (capture) or a thing to do (work_create).

Procedure

  1. Resolve identity once: prefer AIONFORGE_AGENT_ID; otherwise use the stable agent UUID from the user or project instructions. Mutating tools take viewer: agent:<uuid> (or an explicit principal).
  2. When a task or blocker appears, work_create it: give a clear title, a level (open vocabulary — e.g. epic, story, task, chapter), and an optional body. Nest it with parent_id to build a tree (parent and child must share a namespace). New items start at todo.
  3. Advance status as the work moves with work_advance: todo → in_progress → blocked → done, or dropped when abandoned. Pass expected_from for a guarded compare-and-set when you need to avoid clobbering concurrent progress. This is the only audited work op, so it is the system of record for what happened.
  4. Classify with work_link when a controlled-vocabulary tag helps (slug, optional display); it is idempotent and mints the tag on first use.
  5. Read the backlog back with work_query (filter by work_status and/or level) and a subtree with work_tree (a root_id plus a depth). Recall the state before assuming it. Assert the teams you belong to on these reads (e.g. teams: ["aionforge-memory-team"]): read authorization is per-call, so a team's work items are out of scope unless you assert that team in the same call — and a by-id read_memory of a team work item likewise requires the team asserted in that call (parity with search). Never assert a team you are not a member of.
  6. Default to a private item (omit target_namespace). Use a shared target_namespace (e.g. team:project-alpha) only when the host or user authorizes that scope.

Read the full file on GitHub · 71 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 71 lines · 75 tokens per session scan A de20548bb7e8

Subscribe to this mod's changes

work-tracking is a skill published in the GitHub repository jscott3201/aionforge-memory (10 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 75 tokens to every session and 970 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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